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Cyberus

Trade With Caution
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  1. Cyberus replied to Impensus's topic in Archive
    edit: nvm just bought
  2. I calculated a little less than 200 berries an hour which would make around 200k p/h, still looking for some better ones.
  3. Cyberus replied to Cyberus's topic in Spam/Off Topic
    It's the only game I've played for as long as I have and it really is the best multiplayer game I've ever played, and the only one I've gone competitive with. I highly recommend it. The world championship is also coming around real quick which is amazing to watch whether you play the game or not.
  4. Cyberus replied to Cyberus's topic in Archive
    I'd also appreciate making the WorldHopper.EXISTANT list contain a list of world objects instead of integers containing information about the world population and type.
  5. Cyberus posted a topic in Spam/Off Topic
    Any Smite players on this forum? It's one of the best games I've ever played, but I've been taking a break for the past month or so. I'm currently sitting in diamond league in both conquest and joust.
  6. I'll checkout how much it makes Still looking for more ideas edit: It unfortunately makes less than 100k per hour while being done by a human
  7. Cyberus replied to Cyberus's topic in Archive
    Not sure if you guys actually just updated it or the bot just decided to start being fast, but now it has only been stalling for a couple of seconds per hop.
  8. Cyberus posted a topic in Archive
    The world hopper stalls for a longer amount of time than it takes actually hopping. Could we get this sped up please?
  9. A looter was Lemontree's first idea. I don't see how that could make much money, but if someone wants to walk me through exactly what it would I may do it because my interpretation may be wrong. I pretty much finished Lemontree's second idea and it gets ~350k an hour, but I'm still looking for a better idea
  10. I'll probably make the second one, I don't think the first one would make much. There are already many scripts for that already. Still looking for some more ideas
  11. If you have a good money making idea for a script I'll make it and give you a copy.
  12. Cyberus replied to Cyberus's topic in Snippets
    added clues done and bounty hunter kills
  13. Cyberus posted a topic in Snippets
    import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.URL; /** * A wrapper for the RuneScape old school highscores API. * @author Ryan Greene * */ public final class Highscores { /** * A private constructor to prevent initialization. */ private Highscores() { } /** * The base URL of the API request. */ private static final String BASE_URL = "http://services.runescape.com/m=hiscore_oldschool/index_lite.ws?player="; /** * The amount of skills in old school RuneScape. */ private static final int SKILL_COUNT = 24; /** * The amount of recorded activities in old school RuneScape. */ private static final int ACTIVITY_COUNT = 3; /** * Gets all of the specified player's skills. * @param playerName The name of the player to get the skills of. * @return The skills of the player. * @throws IllegalArgumentException if the player name isn't a valid one. */ public static Skill[] getSkills(final String playerName) { try { final Skill[] skills = new Skill[SKILL_COUNT]; try (final BufferedReader reader = new BufferedReader(new InputStreamReader(new URL(new StringBuffer(BASE_URL).append(playerName).toString()).openStream()))) { for (int skill = 0; skill < SKILL_COUNT; skill++) { final String[] skillEncodedSplit = reader.readLine().split(","); skills[skill] = new Skill(Integer.parseInt(skillEncodedSplit[0]), Integer.parseInt(skillEncodedSplit[1]), Integer.parseInt(skillEncodedSplit[2])); } } return skills; } catch (final IOException e) { throw new IllegalArgumentException("Username not valid"); } } /** * Gets the specified skill of the specified player. * @param playerName The name of the player to get the skill of. * @param skillId The id of the skill to get. * @return The skill of the player. */ public static Skill getSkill(final String playerName, int skillId) { return getSkills(playerName)[skillId]; } /** * Gets all of the specified player's activities. * @param playerName The name of the player to get the activities of. * @return The activities of the player. * @throws IllegalArgumentException if the player name isn't a valid one. */ public static Activity[] getActivities(final String playerName) { try { final Activity[] activities = new Activity[ACTIVITY_COUNT]; try (final BufferedReader reader = new BufferedReader(new InputStreamReader(new URL(new StringBuffer(BASE_URL).append(playerName).toString()).openStream()))) { for (int skill = 0; skill < SKILL_COUNT; skill++) { reader.readLine(); } for (int activity = 0; activity < ACTIVITY_COUNT; activity++) { final String[] activityEncodedSplit = reader.readLine().split(","); activities[activity] = new Activity(Integer.parseInt(activityEncodedSplit[0]), Integer.parseInt(activityEncodedSplit[1])); } } return activities; } catch (final IOException e) { throw new IllegalArgumentException("Username not valid"); } } /** * Gets the specified activity of the specified player. * @param playerName The name of the player to get the activity of. * @param activityId The id of the activity to get. * @return The activity of the player. */ public static Activity getActivity(final String playerName, int activityId) { return getActivities(playerName)[activityId]; } /** * Represents a single skill. * @author Ryan Greene * */ public static class Skill { /** * The rank of the skill. */ private final int rank; /** * The level of the skill. */ private final int level; /** * The xp of the skill. */ private final int xp; /** * Constructs a new skill with the specified rank, level, and xp. * @param rank The rank of the skill. * @param level The level of the skill. * @param xp The xp of the skill. */ private Skill(final int rank, final int level, final int xp) { this.rank = rank; this.level = level; this.xp = xp; } /** * Gets the rank of the skill. * @return The rank of the skill. */ public int getRank() { return rank; } /** * Gets the level of the skill. * @return The level of the skill. */ public int getLevel() { return level; } /** * Gets the xp of the skill. * @return The xp of the skill. */ public int getXp() { return xp; } } /** * Represents a single activity. * @author Ryan Greene * */ public static class Activity { /** * The rank of the activity. */ private final int rank; /** * The score of the activity. */ private final int score; /** * Constructs a new activity with the specified rank and score. * @param rank The rank of the activity. * @param score The score of the activity. */ private Activity(final int rank, final int score) { this.rank = rank; this.score = score; } /** * Gets the rank of the activity. * @return The rank of the activity. */ public int getRank() { return rank; } /** * Gets the score of the activity. * @return The score of the activity. */ public int getScore() { return score; } } }
  14. Cyberus posted a topic in Archive
    Is there any way I can get sound effect information, and if not could you guys pretty please with a cherry on top add that as a feature?
  15. The update runs for me but I get freezing problems when trying to interact with NPCs edit: it only happens when I attempt to pickpocket the master farmer in draynor

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