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organicjello

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  1. why can't you just debug it yourself...what results do you get? I'm assuming your script opens the bank and nothing happens. If so, I assume it has to do with the withdrawAll function not executing due to sleep timers. Don't use a while loop, I would just sleep for a couple of seconds after you open the bank. To debug yourself, put some logs in your code to see what loops get skipped and what loops are entered...(Ex: log("Entered the loop"));
  2. "Bot smarter" haha, if it were that easy....Nobody actually knows how Jagex's bot detection works completely. There's a lot of speculation that Jagex keeps track of what IP address you login with and created the account with which is how multiple accounts get banned at once if all accounts are using the same IP address. A proxy is sort of a middleman that will hide your IP address by sending data to another server which sends the data to the receiving server (in this case, jagex). As far as how Runescape actually detects the bot is completely unknown in my opinion. A bunch of noobs will claim that you gotta do this, this, and this (such as having a certain name, being > level 3, bot only 5 hours a day, etc) to help improve your chances based on their experiences, but I think it's all bullshit especially since Jagex uses delayed bans. Unless you saw the algorithm Jagex uses to detect bots, your words have no weight. I would assume they somehow keep track of the actions associated with your character and if they see a pattern that's too static, they look deeper into your account and then your fked if you really are botting regardless of how old, leveled, or how many items the account has. I heard also that OSRS has no auto-detection system, so Mod Weath manually hands out bans. Anyways, feel free to correct me if you actually have evidence and know better.
  3. Is there a better check than isUnderAttack? I use it, but occasionally, it returns false even when an NPC is under attack. Does getAnimation work better even when between the breaks between attack animations?
  4. Anyone know if randomized paths actually decrease ban rates? I feel like tracking everyone's path movements would be too much data for Jagex, but maybe they bothered to actually track all players' path points and put them in an algorithm?
  5. Settings > Debug tab > Entity Hover Debug (left column) Additionally, there are plenty of methods in the API that take a string argument so you don't need the ID just the name.
  6. Sorry to have to ask this question, because I feel it's very nooby, but thought I'd give it a chance anyways. I found Maxi's walker class, but I'm just confused overall by its methods and constructor. It seems like to me that this Walker actually uses the LocalPathFinder to generate a path to a destination (which I have no idea how that works). The constructor takes a Script argument, but I'm confused as to what exactly this Script variable is. API says its the base of a script which I have no idea what that means. If you want to implement the class into a script, how would you pass that script argument into the constructor? Seems like a dumb question in my mind, but I just don't get it. Thanks to everyone who is active on here. Seems like a great community that actually helps people learn. http://osbot.org/forum/topic/55480-walker-with-basic-obstacle-handling/
  7. Haha, I guess I just don't really know how to interpret API documentations then. So, the GroundItems class inherits all the Entity methods like closest? I guess I;m confused by all the lingo like differences between objects, entities, and groundItems. Isn't a ground item an object?
  8. What class or method is used for picking up items? I can't seem to find anything in the API...I thought groundItems would have something, but doesn't look like there's much there. Objects looks good, but I don't see anything that has the specific function of picking up a ground item. Is the best way just using closest(item id) and then interact? If that is the case, what exactly does distance entail for the closest methods? What is real distance vs. pythagoras vs. absolute? Thanks
  9. Is there anyway to activate run from just using the Settings() class?
  10. Can anyone explain to me how the failsafe works and also the logic behind the walkTile method? It's a boolean method that returns true or false for the traversePath method, but how does it actually move the bot?
  11. Can anyone elaborate on how to make your own path class? Such as what classes and methods does the OSBot API have that are actually useful for something simple as creating a bot to walk between bank and furnace for smithing? I've seen some examples such as Pandemic's script, but not sure if that's the optimal way to go.
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