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dylans

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  1. I wrote this some time ago but since i'm new here i figured it couldn't hurt contributing something. If this is the wrong section or simply forbidden please notify me and i'll remove the topic. I'm going to try to keep this short and sweet. Pallas is a simple blocking framework using the basic java networking package. I'm releasing this because I would like some feedback on the current design. The server is mainly event driven other than the initial Thread using the Executor Service to accept incoming connections, I've decided to stray away from the standard thread-per-client approach. I hope for some feedback as long as it's constructive. Soon to be entirely event driven. Completed the login procedure. Packet encoding complete and depicted below. Simple and light weight design. Basic mobile entity system. Packet decoding and player updating base. Completely documented. Download: http://uppit.com/cgqx9yw76fjb/_Pallas.rar Credits: Myself - Overall design and programming. RuneScape #317 Game Client - deobfuscated streaming utilities. Bob Jenkins - Initial implementation of the ISAAC Cipher.
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