Everything posted by Icy
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BETA v1.4.2
How goes the progress with 100% object recognization?
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BETA v1.4.1
Thank Zeus edit: Son of a bitch, wall objects and certain ground objects like agility logs still aren't recognizable.
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Final ETA on Randoms + SDN
YES I have a few bots waiting on this update so that I can finalize them!
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BETA v1.4.1 upcoming!
Please tell me wall and certain ground objects like agility items will be fixed.
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Objects
There are certain objects in the games such as wall objects, logs for agility, etc that do not load with the object ids option in the bots settings. Nor do they function even if you know their proper ID. I was wondering when these objects will be implementable to OsBot? A lot of skills revolve around these objects, Agility being one of the primary. I doubt this holds any value, but I had this in my files from when I used to code private servers. Each object is assigned an id based on its type. 22 = ground deco9/10/11/12 = interactive object0/1/2/3 = wall object4/5/6/7/8 = wall deco
- BETA v1.3.2
- BETA v1.3.2
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BETA v1.3.1
Can I get a rundown on what methods changed? My script can't even begin to run anymore when with 1.2.2 it worked just fine.
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List Of Good Scripts
MFW my fletching script didn't make the cut: Don't bother with my alcher, it sucks ass, I'm fixing it after I get 99 fletch.
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Site Downtime
Thank you for the update, when can we expect full functionality? EDIT: Holy crap, the posting has been fixed
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New Hooks, Java Support, Anti-Randoms, and More!
Please update the closebank method, and the withdraw method, they are both extremely flawed. The withdraw method clicks the noted option every single time when it goes to withdraw something (Very 'bot like') and the closebank method misses the X a good portion of the time and makes the player run out of the bank or to wherever it clicked.