November 25, 201510 yr Hey guys, first time poster/scripter here. Basically I was looking for a script that was chop yews that was working and was free and unfortunately the ones I found didn't really work and got stuck, so I thought I should just make one. So I did! And here's the result. Download: link Unfortunately I'm still very new to this so it probably doesn't work too well and isn't very efficient. And I also didn't test it for very long, only for about 2 hours at the longest period. Would love for some longer progress reports. Basically what it does is map 4 areas of the yew trees, then checks if any of them are up. If the current one's dead, it checks the nearest two locations and goes to them if they're up, and if all of them are dead it checks the furthest one. If everything's dead it just waits until one of them respawns. Usage: - Have a character start near one of the yew trees in the middle of Lumbridge/Draynor, there's 4 of them. Or you can start at Draynor Bank. - Have a rune axe in your inventory! (Important!!!!) - Start the script! Current preview: Old progress for proof of concept: I'm going to be working on actual anti-ban, optimizing the actual script, and adding world hopping when all the trees are dead. Credits go to where credit is due, all the tutorials in the tutorial section and a few people that posted their source code were very helpful! I'm not going to post code just yet because it's pretty ugly and I don't want to be yelled at on the internet. :3
December 2, 201510 yr Anyway to get this to support a dragon axe as well? Great script none the less! Also, here's a proggie. 72WC with a rune axe. Works pretty damn well, great job! Edited December 3, 201510 yr by Tibbles
December 21, 201510 yr Hey! I've been using your script for about an hour and I do not think it's working properly. I started at the Draynor bank and it only walks to one yew tree and stays there the whole time, until it gets full and walks to the bank.