imJordanB Posted October 18, 2015 Posted October 18, 2015 (edited) I need your help. I need you to list as many Pmods/Jmods that you know for this Mod Detector I'm working on. It will mean that if any of them are present, you will be alerted, and it will help avoid bans. All names are appreciated. Update: Jmods are sorted, I need as many Player Moderators that you know, even if its just one, post it down below so I can add it Thank you Edited October 18, 2015 by imJordanB
imJordanB Posted October 18, 2015 Author Posted October 18, 2015 (edited) JMods can be invisible though. true true, but they aren't always invisible, sometimes they just don't type so your attention isn't raised startsWith("Mod ") Solved for JMods I have the majority of the Jmods down edit: I get what you mean now, good idea Edited October 18, 2015 by imJordanB
Dark Magician Posted October 18, 2015 Posted October 18, 2015 Problem is if a JMod comes to visit you, they may just log your account out and send it to the ICU team for review.
Paradox68 Posted October 18, 2015 Posted October 18, 2015 (edited) You could see if there is a widget id for the crown and just use if widget is visible. in each line of the chatbox. I'm probably mistaken about OSRS but in private servers the crown is simply called with a tag. e.g. <img=1> Just run a getText when you're near a mod and see what it returns. If anything there matches something that isn't in a usual players getText for that widget, and it prefaces the name of the mod, that's probably the string you can look for to detect mods. This could also work for Player Mods. Edited October 18, 2015 by Paradox68
imJordanB Posted October 18, 2015 Author Posted October 18, 2015 You could see if there is a widget id for the crown and just use if widget is visible. in each line of the chatbox. I'm probably mistaken about OSRS but in private servers the crown is simply called with a tag. e.g. <img=1> Just run a getText when you're near a mod and see what it returns. If anything there matches something that isn't in a usual players getText for that widget, and it prefaces the name of the mod, that's probably the string you can look for to detect mods. This could also work for Player Mods. This is good, but wont this only work if they speak? Not all Jmods/Pmods will speak, they will stay quiet to avoid you knowing they're there, so we need name detection as well, but yes, a good idea
liverare Posted October 18, 2015 Posted October 18, 2015 A detector of some kind would be better than nothing, but you're only going to force Jagex's hand and have them spy on bots via sock-puppet accounts. Although that assumes your detected is something Jagex cannot simply overcome in the first place. Remember: RuneScape is Jagex's game. The data the client downloads is whatever Jagex allow; I imagine Jagex could easily just hide their presence server-side, aka. be 100% invisible.
imJordanB Posted October 18, 2015 Author Posted October 18, 2015 A detector of some kind would be better than nothing, but you're only going to force Jagex's hand and have them spy on bots via sock-puppet accounts. Although that assumes your detected is something Jagex cannot simply overcome in the first place. Remember: RuneScape is Jagex's game. The data the client downloads is whatever Jagex allow; I imagine Jagex could easily just hide their presence server-side, aka. be 100% invisible. I totally get what you're saying, at max, they can hide themselves, when it comes to playermods, which are often the cause of mutes/bans for me anyway, then we'll be able to hide from them.
Paradox68 Posted October 18, 2015 Posted October 18, 2015 A detector of some kind would be better than nothing, but you're only going to force Jagex's hand and have them spy on bots via sock-puppet accounts. Although that assumes your detected is something Jagex cannot simply overcome in the first place. Remember: RuneScape is Jagex's game. The data the client downloads is whatever Jagex allow; I imagine Jagex could easily just hide their presence server-side, aka. be 100% invisible.