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Mod Detector

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I need your help. I need you to list as many Pmods/Jmods that you know for this Mod Detector I'm working on. It will mean that if any of them are present, you will be alerted, and it will help avoid bans. All names are appreciated.

 

Update: Jmods are sorted, I need as many Player Moderators that you know, even if its just one, post it down below so I can add it :D

 

Thank you

Edited by imJordanB

JMods can be invisible though.

startsWith("Mod ")

Solved for JMods

  • Author

JMods can be invisible though.

 

true true, but they aren't always invisible, sometimes they just don't type so your attention isn't raised

startsWith("Mod ")

Solved for JMods

 

I have the majority of the Jmods down

 

edit: I get what you mean now, good idea

Edited by imJordanB

Problem is if a JMod comes to visit you, they may just log your account out and send it to the ICU team for review. 

You could see if there is a widget id for the crown and just use if widget is visible. in each line of the chatbox.

 

I'm probably mistaken about OSRS but in private servers the crown is simply called with a tag. e.g. <img=1>

 

Just run a getText when you're near a mod and see what it returns. If anything there matches something that isn't in a usual players getText for that widget, and it prefaces the name of the mod, that's probably the string you can look for to detect mods. This could also work for Player Mods.

 

Edited by Paradox68

  • Author

You could see if there is a widget id for the crown and just use if widget is visible. in each line of the chatbox.

 

I'm probably mistaken about OSRS but in private servers the crown is simply called with a tag. e.g. <img=1>

 

Just run a getText when you're near a mod and see what it returns. If anything there matches something that isn't in a usual players getText for that widget, and it prefaces the name of the mod, that's probably the string you can look for to detect mods. This could also work for Player Mods.

 

This is good, but wont this only work if they speak? Not all Jmods/Pmods will speak, they will stay quiet to avoid you knowing they're there, so we need name detection as well, but yes, a good idea :)

 

A detector of some kind would be better than nothing, but you're only going to force Jagex's hand and have them spy on bots via sock-puppet accounts. Although that assumes your detected is something Jagex cannot simply overcome in the first place. Remember: RuneScape is Jagex's game. The data the client downloads is whatever Jagex allow; I imagine Jagex could easily just hide their presence server-side, aka. be 100% invisible.

  • Author

A detector of some kind would be better than nothing, but you're only going to force Jagex's hand and have them spy on bots via sock-puppet accounts. Although that assumes your detected is something Jagex cannot simply overcome in the first place. Remember: RuneScape is Jagex's game. The data the client downloads is whatever Jagex allow; I imagine Jagex could easily just hide their presence server-side, aka. be 100% invisible.

 

I totally get what you're saying, at max, they can hide themselves, when it comes to playermods, which are often the cause of mutes/bans for me anyway, then we'll be able to hide from them.

A detector of some kind would be better than nothing, but you're only going to force Jagex's hand and have them spy on bots via sock-puppet accounts. Although that assumes your detected is something Jagex cannot simply overcome in the first place. Remember: RuneScape is Jagex's game. The data the client downloads is whatever Jagex allow; I imagine Jagex could easily just hide their presence server-side, aka. be 100% invisible.

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