March 24, 201510 yr I'm working on my first script, a wine of zamorak grabber. Whenever the wine spawns, it calls this block of code: GroundItem wine = groundItems.closest("Wine of zamorak"); if(wine != null){ magic.castSpellOnEntity(Spells.NormalSpells.TELEKINETIC_GRAB, wine); sleep(random(400,600)); } Whenever a wine spawns, however, it first tries to click underneath the table and then clicks the wine in the second run-through. How can I fix this? I also have trouble when trying to walk from the bank to the temple. Whenever the program decides that the user is not in the temple and does not have a full inventory, it calls: Position[] pathToWine = { new Position(2954,3378,0), new Position(2965,3389,0), new Position(2962,3404,0), new Position(2955,3417,0), new Position(2949,3431,0), new Position(2947,3447,0), new Position(2945,3461,0), new Position(2942,3477,0), new Position(2940,3493,0), new Position(2941,3508,0), new Position(2931,3515,0) }; localWalker.walkPath(pathToWine); The walker, however, only manages to get to one of the positions then clicks at its feet once before stopping. What am I doing wrong? Thank you, BTheBrave Edited March 24, 201510 yr by bthebrave
March 24, 201510 yr For the walker you should make the distance between tiles shorter. I run into this problem often
March 24, 201510 yr Author For the walker you should make the distance between tiles shorter. I run into this problem often Wow. I made the changes so the distance between tiles was shorter, and it worked. That gave me so much pain... Mr. Guru, do you have any advice for the GroundItem issue? Edited March 24, 201510 yr by bthebrave
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