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XenoFightCaves - You look like you could use some sleep(:

Featured Replies

  • Author

Since no one actually posted what this does, what does it do? Does it just do the fight cape mini game? Do I just start it near by with no food?

 

Yes, It does the Fire-Cape MiniGame, really good for combat experience, as for the people having the issue with no experience being shown, make sure that you are selecting the skill that you are training in the GUI, the Bot does not switch to that skill automatically.

The problem is that is won't continue going, it just stands in front of cave after one time of success

  • Author

EDIT: Adding some more debug functions to the script.

 

EDIT2: Filed a bug report reguarding this issue, script was working fine on v1.2.1 and now onLoop() will not execute as of 1.2.2, here is link osbot.org/forum/topic/964-onloop-wont-start-as-of-122/

Edited by XenoTools

so you're saying that you don't think the problem lies within the script but instead with the client itself?  So they'd have to update rather than you?

is it supposed to be spinning all the time its running?

EDIT: nvm was only doing it first run

Edited by mastablasta

Ran the script for around 30 minutes then it logged off,

tried to log on and client froze.

 

No debug messages.

  • Author

Sorry for the lack of updates guys, I've been really sick and ontop of that I've had a death in the family, so I've just been a little slow. I'd like to let you guys know I hope to get back into working on this within the next day or so, and that I'm not gone. Just wanted to give you guys a friendly update on why there has not been any post(s) from me the last few days. To the people stating there are not any debug messages, that's because the version with all of the debugging has not been released yet, simply because I could not get the onLoop() function to even start, but I'm going to start just writing my scripts using my own strategy system instead of following the bots onLoop() function, instead i'll use some timers and my own loops, this may cause the script to be slightly slower, although it would garentee additional stability until the issue gets found and resolved with onLoop().Also, for anyone that is interested I did start on an AIORunecrafter that is going to have a free/premium version, the free version will have Air-Body support, and the Premium version will have Nature/Law-Rune support.... Still debating on chaos, as it's just an over-all pain.

Sorry for the lack of updates guys, I've been really sick and ontop of that I've had a death in the family, so I've just been a little slow. I'd like to let you guys know I hope to get back into working on this within the next day or so, and that I'm not gone. Just wanted to give you guys a friendly update on why there has not been any post(s) from me the last few days. To the people stating there are not any debug messages, that's because the version with all of the debugging has not been released yet, simply because I could not get the onLoop() function to even start, but I'm going to start just writing my scripts using my own strategy system instead of following the bots onLoop() function, instead i'll use some timers and my own loops, this may cause the script to be slightly slower, although it would garentee additional stability until the issue gets found and resolved with onLoop(). Also, for anyone that is interested I did start on an AIORunecrafter that is going to have a free/premium version, the free version will have Air-Body support, and the Premium version will have Nature/Law-Rune support.... Still debating on chaos, as it's just an over-all pain.

Good to hear back from you Xeno!

Looking forward to this next update. I'm also pretty interested in your Runecrafter. I'll definitely be using that also. Good work on your scripts

Sorry about the loss within the family, hope all is well moving forward!

Edited by brycerb55

Sorry for the lack of updates guys, I've been really sick and ontop of that I've had a death in the family, so I've just been a little slow. I'd like to let you guys know I hope to get back into working on this within the next day or so, and that I'm not gone. Just wanted to give you guys a friendly update on why there has not been any post(s) from me the last few days. To the people stating there are not any debug messages, that's because the version with all of the debugging has not been released yet, simply because I could not get the onLoop() function to even start, but I'm going to start just writing my scripts using my own strategy system instead of following the bots onLoop() function, instead i'll use some timers and my own loops, this may cause the script to be slightly slower, although it would garentee additional stability until the issue gets found and resolved with onLoop(). Also, for anyone that is interested I did start on an AIORunecrafter that is going to have a free/premium version, the free version will have Air-Body support, and the Premium version will have Nature/Law-Rune support.... Still debating on chaos, as it's just an over-all pain.

Take the time you need bro, Family #1.

  • Author

Take the time you need bro, Family #1.

Thanks, I should be back in town within the next 48 hours, expect some updates.

Good to hear back from you Xeno!

Looking forward to this next update. I'm also pretty interested in your Runecrafter. I'll definitely be using that also. Good work on your scripts

Sorry about the loss within the family, hope all is well moving forward!

Rune-Crafter is definately going to be a challenge with OSBot, atleast it would have been with the bugs in the walking. I haven't used it since the update to the walking API although so I'm going to see what all the developers have done, hopefully the system has really improved, which I'm sure it has. This bot has one of the most advanced development teams I've ever seen before. Everything is working itself out and thanks for the reply. I should be back to scripting within the next 48 hours, first things first... My membership expired...

Don't get paid until friday, so that may be another little kink to work out.

Sorry for the lack of updates guys, I've been really sick and ontop of that I've had a death in the family, so I've just been a little slow. I'd like to let you guys know I hope to get back into working on this within the next day or so, and that I'm not gone. Just wanted to give you guys a friendly update on why there has not been any post(s) from me the last few days. To the people stating there are not any debug messages, that's because the version with all of the debugging has not been released yet, simply because I could not get the onLoop() function to even start, but I'm going to start just writing my scripts using my own strategy system instead of following the bots onLoop() function, instead i'll use some timers and my own loops, this may cause the script to be slightly slower, although it would garentee additional stability until the issue gets found and resolved with onLoop(). Also, for anyone that is interested I did start on an AIORunecrafter that is going to have a free/premium version, the free version will have Air-Body support, and the Premium version will have Nature/Law-Rune support.... Still debating on chaos, as it's just an over-all pain.

You dont have to apologise to use mate, real-life is and always will be more important, worry about that before the virtual world and community, sorry for your loss, hope your okay, best wishes :)

  • Author

I have just provided the developer Maxi with an account and the script to do some testing and see if he can find the issue, hopefully it gets resolved soon guys and we will no longer have any issues with the bot/script (if it's me.)

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