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XenoFightCaves - You look like you could use some sleep(:

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I'll inspect the bot over the next hour and see if the issue repeats, once i witness the issue I'll be posting a fix. Thanks for the bug report.

Oke :) and Sometimes stuck outside of the cave also doing nothing

  • Author

Inspected bug report filed by nldanny and fixed the issue, please re-download the script


EDIT: Script now updated, please update.

Edited by XenoTools

i updated to the newest script and it just clicks close to the lava near the lava at the entrance so all the monsters are stuck

i neeed sleeeep, started her up and its just chilling there not moving or doing anything.

 

it says state:Going to cave , but hasnt moved for 5mins

 

paint looks sexy tho

 

 

this is my first post but i also just found this site todayohmy.png

Sure thing, recommended spells?

EDIT: ETA on update = < 1hour

Fire strike, Fire bolt, and Fire Blast. :D

  • Author

I'm not currently at home, Will be at work for the next few hours, modify your .groovy file to get the script working...

Script was working fine before i released it, when I get home I'll see what the issue is and post a proggy if it's still running.

if(distance(CAVE_ENTRANCE_OBJ) > 3) {                        walk(fix);                        return 1000;                    } else {                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 750;                    }

replace with

                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 1500;

&nbsp;

Fire strike, Fire bolt, and Fire Blast. :D

&nbsp;

Expect update for mage/range within 72 hours, I apologize for delay, as I'll be working 12 hour days for the next two days.

Edited by XenoTools

I'm not currently at home, Will be at work for the next few hours, modify your .groovy file to get the script working...

Script was working fine before i released it, when I get home I'll see what the issue is and post a proggy if it's still running.

 

if(distance(CAVE_ENTRANCE_OBJ) > 3) {                        walk(fix);                        return 1000;                    } else {                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 750;                    }

replace with

                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 1500;

&nbsp;&nbsp;

Expect update for mage/range within 72 hours, I apologize for delay, as I'll be working 12 hour days for the next two days.

This patch doesn't work, it just stands there, however if you patch it like this it does work (I believe this is because there is a problem with the cameraentitiy):

 

if(distance(CAVE_ENTRANCE_OBJ) > 3) {                        walk(fix);                        return 1000;                    } else {                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 750;                    }

replace with

 

selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                  return 750;

This pretty safe because you respawn with the entrance in sight, so there is really no need for the extra code ensuring you walk within 3 squares of the entrance.

Edited by Numb

  • Author

&nbsp;

This patch doesn't work, it still stand there, however if you patch it like this it does work:

&nbsp;

if(distance(CAVE_ENTRANCE_OBJ) &gt; 3) {                        walk(fix);                        return 1000;                    } else {                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 750;                    }
replace with

&nbsp;

selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                  return 750;
&nbsp;

Very strange, that was just a hotfix i posted from work, Like i said I'll look into when i get home, mines running fine. :confused:

Make sure to return 1500, as 750 will sometimes cause it to click to the front.

Edited by XenoTools

This patch doesn't work, it just stands there, however if you patch it like this it does work (I believe this is because there is a problem with the cameraentitiy):

 

if(distance(CAVE_ENTRANCE_OBJ) > 3) {                        walk(fix);                        return 1000;                    } else {                        client.moveCameraToEntity(CAVE_ENTRANCE_OBJ);                        sleep(1500);                        selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                        return 750;                    }

replace with

 

selectEntityOption(CAVE_ENTRANCE_OBJ, "Enter");                  return 750;

This pretty safe because you respawn with the entrance in sight, so there is really no need for the extra code ensuring you walk within 3 squares of the entrance.

cheers for the fix

im not quite sure, but i started the bot at fight caves earlier and saw a guy named something like ''scary monster'' or somthing like that nvm, but i couldnt see that guy, like he were invicible.. am a little scared by that?

well, mine we're just standing aswell.. BUT, i closed the bot, started the script when i had to login made the bot do it for me and it runes just fine now :-)!
 

sorry for the worst english you ever been reading, but screw it xD

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