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"Anti Bans" in scripts are the results of all these bans.

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As the title says.

 

THIS DISCUSSION REQUIRES NO KNOWLEDGE OF PROGRAMMING.

 

I'm bored and in philosophy class so here goes nothing.

 

I MAY BE OVER ANALYZING THIS. However, to me this is the only thing that makes sense. All of you skillers get banned and from what I'm seeing very little combat bots are being banned. Now don't get me wrong I'm sure some are being banned however the margin is much larger for skillers. 

 

Yes that is a very radical statement but I believe it is true if you will just put some thought into this.

 

Lets make a very simple example.

 

You are training Str at Hill Giants outside Varrock.

 

When you are actually playing the game, do you check your friends list, ignore list, skill exp, prayer, armor, spellbook, and etc constantly? If you do you must have your head up your ass.

 

This new software is purely based on pattern detection(so they claim)

 

Thorwing in an antiban creates a pattern.

 

 

 

For instance NOT USING  ANTIBAN:: If I'm at hill giants with 3 other people my bot does not do A B C D over and over and over it may do A X Y U I and then J N M LA the next time. Given that the spawn points change, and the monsters that are up/down change.

 

Now if you are fishing, there is a pattern and that won't ever change, thus creating a ban. This should be self explanatory so I'm not going to make a case for this. 

 

For instance using an antiban: Training at hill giants with 3 other people, you will then show a pattern, sure your killing may not be an A B C D pattern but instead and A X Y U I pattern. However if you throw in an anti ban, you are then using an A B C D pattern. Thus showing fagex you are using a bot. Despite your attacking of giants being 110% random and not predetermined you are using an antiban which is a pattern.

 

Even if the antiban is set to be "random" there is still a set number of things that anti ban does and it will continue to do them ovr and over thus yeilding a pattern. 

 

Now granted this is not always going to be the case, there are many variables that play into the example I made. 

 

Lets see if any one here can wrap their head around this and provide some thoughts.

 

 

Of course this discussion requires programming knowledge, if you understood how an anti-ban was added into a script you probably would of realised that this theory is incorrect.

 

People are banned using both combat and non combat scripts with and without anti-ban features.

This so called pattern you talk about occurs in all methods in scripts, but it is also randomized so it does not cause bans alone (doubtful if it does anyway).

The entire point of an anti-ban is to appear more humane thus preventing bans, a well implemented anti-ban will not cause bans.

 

Because of the aforementioned I see your theory as incorrect.

The most logical cause for bans is a combination of many things, not just one single thing.

 

It's great that you're thinking of new ways to combat bans but I'd advise you to focus in class, especially for Philosophy.

Edited by dude098

Every method ever made by a scripter or osbot programmer is possibly detectable due to pattern analysis as they implemented in rs3.
This is not implemented in 07 (confirmed) but there are plenty of other methods to find suspicious 'players'.

  • Author

I was expecting most people to skip over this.

 

I'm glad I could jog some peoples minds, and others well sorry this went over your head.

I was thinking about this today as I watched FuduFisher by brown open its friends list or check the fishing xp every time it finished dropping the fish. Seems so robotic and it looks like an obvious loop. But some scripts have very 'sophisticated' anti ban and is non bot like at all. I'm not sure but you could be basing this off free scripts and haven't experienced good premium scripts

Well I feel that skilling in general will always have a higher rate of bans just because it's such a mundane repetitive task. (That's why we bot in the first place right?) A regular player skilling will end up getting into a pattern just like a bot would since for the most part everything you interact with for most skills are static, so bot or not a pattern becomes created.  And with a little bit of programming knowledge with most scripts they should never go in the same order with their 'anti-ban' ways, they are generally called at random based on a random integer and if X number is called then Y function happens.  I am new to scripting but that is pretty much how it works correct me if I'm wrong.

 

Good theory, definitely got me thinking.

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