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Random Event solver Bob's Island

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Hello, there OSbot users. I was botting today and got the Evil bob's island random. My inventory was full of food, I was using a combat script and for some reason the client solver dropped my Bandos godsword on the ground and left the random. The purpose of  this thread isn't to lay blame on anything, just to explore avenues of prevention of high-value items being dropped by the random event solver. 

If you've got a problem with a random event solver please post here following the template http://osbot.org/forum/topic/32398-problem-with-a-random-event-solver-post-here/

 

Also you should be aware that I think the client always drops the first or last but I think it was the first item in inventory when a random happens this isn't really a bug but lack of a better option just make sure next time your bandos godsword is in the second slot or the 3rth or 4rth etc.

Edited by Jack44

  • Author

Didn't post it in that topic because the random solver didn't have "an issue", malfunction, nor is it broken. that format only supports queries regarding such things. this is different, it's a suggestion that some kind of sorting be applied to the failsafe for having a full inventory. It isn't applicable to that template.

Yes I noticed but this isn't really a bug the client drops the first item becouse it needs space next time put your item in a different slot that's the only solution.

  • Author

It was in the third slot, behind a slayer gem and a games necklace. Pretty random spot to be dropped from.

It was in the third slot, behind a slayer gem and a games necklace. Pretty random spot to be dropped from.

 

I think you have 3 animals it must pop so 3 keys it must get did the bot only drop the godsword or the gem and necklace aswell I don't think it's supposed to drop the 3rd item maybe it did so by mistake.

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