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getVerticeCount() doesn't work?

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if (item != null && item.isVisible() && getModel.getVerticeCount() >=0) or =>0) whatevs writing from hand.

 

Anywho, it still returns false no matter what, its not getting the vertice count it still tries to loot the item.

It always thinks its above 0 even if it is 0 or non existent.

if (item != null && item.isVisible() && getModel.getVerticeCount() >=0) or =>0) whatevs writing from hand.

 

Anywho, it still returns false no matter what, its not getting the vertice count it still tries to loot the item.

It always thinks its above 0 even if it is 0 or non existent.

You know vertices is the amount of edges on the GroundItem's model right? Therefore the value it returns should always be above 0.

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You know vertices is the amount of edges on the GroundItem's model right? Therefore the value it returns should always be above 0.

 

yes i know, like when you loot an item it should have a vertice count correct?

 

BUT what about invisible items?

 

They return != null && visible BUT have no vertice count cause it's not physically visible, unless the client is reading invisible items and making up a vertice count.

yes i know, like when you loot an item it should have a vertice count correct?

 

BUT what about invisible items?

 

They return != null && visible BUT have no vertice count cause it's not physically visible, unless the client is reading invisible items and making up a vertice count.

Well the item will still have a model, it's just not being displayed. It's loading the model through the ground item's definition. 

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