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Null Pointers on randoms

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What is the bug you encountered: Null Pointers alot of them..

 

How to reproduce the bug (if possible): get a random esp MAZE

 

Command line logs + console debugs:

[ERROR][12/11/13 08:57:19 PM]: Error on executing random worker!

java.lang.NullPointerException

    at org.osbot.uB.onLoop(zm:10)

    at org.osbot.script.rs2.randoms.RandomManager.scan(ao:273)

    at org.osbot.lpT1.run(cl:265)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)

[iNFO ][12/11/13 08:57:20 PM]: Activating random : Maze

[iNFO ][12/11/13 08:57:23 PM]: Next door : [x=11300, y=11614, z=2]

[iNFO ][12/11/13 08:57:28 PM]: Next door : [x=11300, y=11614, z=2]

[iNFO ][12/11/13 08:57:42 PM]: Exited random : Maze

[ERROR][12/11/13 08:57:42 PM]: Error on executing random worker!

java.lang.NullPointerException

    at org.osbot.uB.onLoop(zm:10)

    at org.osbot.script.rs2.randoms.RandomManager.scan(ao:273)

    at org.osbot.lpT1.run(cl:265)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)

[iNFO ][12/11/13 08:57:43 PM]: Activating random : Maze

[iNFO ][12/11/13 08:57:45 PM]: Next door : [x=11304, y=11616, z=2]

[iNFO ][12/11/13 08:58:00 PM]: Exited random : Maze

[ERROR][12/11/13 08:58:00 PM]: Error on executing random worker!

java.lang.NullPointerException

    at org.osbot.uB.onLoop(zm:10)

    at org.osbot.script.rs2.randoms.RandomManager.scan(ao:273)

    at org.osbot.lpT1.run(cl:265)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)

[iNFO ][12/11/13 08:58:01 PM]: Activating random : Maze

Maze overall works terrible.

 

It reloops the script, and each time throws an exception, then takes another several seconds to reloop, to do one more action and throw exception again.

It has never completed the maze fast enough to get even 10% of the reward for me.

 

It definitely needs some changes.

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