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Toph Rooftops

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  • Author

I'll be uploading a version with eating, logging out if low HP, and hopefully smarter detection of when to click the next obstacle. The previous version would wait to see if you're moving OR animating, and then wait a max of 10 seconds for you to stop. This version waits if you're animating, then waits a max of 10 seconds for you to stop. This should stop it from doing nothing for 10+ seconds because it misclicked and ran somewhere. If that 10 seconds needs to be extended, someone tell me (time an obstacle and tell me if it's more than 10 seconds from click to finish).

another issue pal, script also messed up just before i seen this so might of tried to pick up from another loc.

toph.png

Edited by colin

just wondering can you do agilty courses if your potted? to the lvl say you 79 and pot so yours over 80 can you do the lvl 80 course? 

ok toph found the place its fucks up on and it seems to only do this when the mark of grace is on the table as it can see it on the roof before this one. toph2.png it just stays and doesn't move I waited for a good 50 secs before I helped the script out.

Edited by colin

  • Author

ok toph found the place its fucks up on and it seems to only do this when the mark of grace is on the table as it can see it on the roof before this one. toph2.png it just stays and doesn't move I waited for a good 50 secs before I helped the script out.

Hm okay. I'll have to do something to stop it from trying for those. Currently it checks if you can reach them, which should be false in your case, so not sure why it's doing that. Guess I'll also make it check if you're within a few tiles from it. Though that would lead to it not picking up some of them.

 

Edit: Check v0.41.

Edited by Toph

 

ok toph found the place its fucks up on and it seems to only do this when the mark of grace is on the table as it can see it on the roof before this one. toph2.png it just stays and doesn't move I waited for a good 50 secs before I helped the script out.

Hm okay. I'll have to do something to stop it from trying for those. Currently it checks if you can reach them, which should be false in your case, so not sure why it's doing that. Guess I'll also make it check if you're within a few tiles from it. Though that would lead to it not picking up some of them.

 

Edit: Check v0.41.

 

 

checked many times and it seems to do the same thing everytime when its on the table.

 

also noticed script clicks to fast on the first or secound roof and ALWAYS misses a mark

ZdhENSq.png

 

Falador is working fantastic now. Best XP/hr I've had so far. Fantastic job <3

EDIT: Working now. Didn't do anything different, but it works now o.O

 

Was using .36 and it was working JUST fine... downloaded .41 and got all this crap. Does not work at Cammy.

 

 

 

[ERROR][12/09/13 07:40:04 AM]: Error on executing script worker!
java.lang.NullPointerException
    at h.a(h.java)
    at h.onLoop(h.java)
    at org.osbot.Sb.run(dk:4)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[ERROR][12/09/13 07:40:05 AM]: Error on executing script worker!
java.lang.NullPointerException
    at h.a(h.java)
    at h.onLoop(h.java)
    at org.osbot.Sb.run(dk:4)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

Edited by Sk00n

35wwz9c.png

 

Best thing to come back to see after a final <3

 

At Seers Village too

when i add the script all the other local scripts are deleted am i doing something wrong or is it the script?

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