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Random Solvers Not Activating At Times

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Hey, me and my botting partner both have been having our bots get stuck in randoms then getting logged out after 5 minutes of just sitting there a fair amount of times a day, not because the bot cannot solve the random but because the random solver never gets activated.

You can fix this by closing the bot tab then opening up a new one and starting the script back up, and a majority of the time the random solver gets activated this time and it fixes the bot (till it happens again).

Which isn't too annoying to have to do, but half the time when closing a bot tab and opening up a new one the client ends up lagging horribly and all the bots running on that client go from 30 - 40 fps down to 3 - 4 fps.

So you need to close the whole client and start all of the bots up again to fix the lag.

 

Also I cannot imagine that having bots getting stuck in randoms and logging out in them from this happening cannot be good for the accounts ban wise

Sometimes yes the client does not pick up Client Relate Random Events however this does not seem to happen alot. Randoms that are handled by the Script are soley the actual scripts fault if they are not completed. A list of these random events can be found here.

 

Also to do with the Fps problem I believe it is related to the Cpu Leaked problem, however this will definitely be fixed in OSBot 2!

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Yea it doesn't happen many times per an account a day, only 1 - 3 times a day usually

But when you have 5+ accounts that adds up to 5 - 15 times a day which is a fair amount

And it is messing up on scripts handled by osbot, such as random box, dragon one, emote game, etc

 

EDIT: Is there any update or eta on sobot 2?

Last topic posted about it was about a month ago

Edited by Numba1bot

Yea it doesn't happen many times per an account a day, only 1 - 3 times a day usually

But when you have 5+ accounts that adds up to 5 - 15 times a day which is a fair amount

And it is messing up on scripts handled by osbot, such as random box, dragon one, emote game, etc

 

EDIT: Is there any update or eta on sobot 2?

Last topic posted about it was about a month ago

There is no approximate ETA on the release of OSBot 2 however I believe it's nearly ready :D !

Mystery box is handled by the script in a way as the script (if it's a melee script) has to move to a safe zone and complete the random.

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