September 8, 201312 yr When you attacking a NPC and it is not in plain sight (aka on screen), .interact("Attack") runs to the NPC before attacking. When that happens, is the running butchered? Like it runs back and forth a bit within a 2x2 square for a second sort of like it does when it lags.
September 8, 201312 yr I have no idea, but you could always adjust camera sight or walk there with another function before attacking the NPC, OSBot's devs have created such an advanced API that this shouldn't be a problem.
September 8, 201312 yr I have no idea, but you could always adjust camera sight or walk there with another function before attacking the NPC, OSBot's devs have created such an advanced API that this shouldn't be a problem. Seems about right.