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Hardcode breaks?


Adept

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32 minutes ago, Eagle Scripts said:

It has nothing to do with CLI as far as I am aware. If you have breaking enabled, it is not that hard to put any sort of break-preparing in the script :) 

Something like --> if breaking within 2 minutes --> get to a safe place where player can't get attacked, then wait for breaking to turn active

I was unclear and you misunderstood. I was not referring to combat scripts in particular. We need the ability to set breaks using CLI and let the client's randoms handle login etc., and only the devs can provide this functionality.

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