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Client Breaking Combat Detection

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The client breaking needs combat detecting. Otherwise it try's to log-out even when under attack until the player dies.

  • Author

getMyPlayer()#isUnderAttack() ?

 

No. Breaking system is part of the random system. They would have to make the change on their end.

 

getMyPlayer()#isUnderAttack() ?

 

No. Breaking system is part of the random system. They would have to make the change on their end.

 

 

Oh, I didn't know you were referring to the breaking system. I thought you literally meant 'the client breaking' lol. My bad.

Support. I was gonna post the same thing.

 

If the bot goes on a break, it will wait untill you're logged out. A better thing to do is to actually let the bot log out.

Clicking the log-out button.

Otherwise it would just stay idle in the wait period, and die if it gets attacked by a random event.

Does the same thing when trying to talk to random events and you're fighting high level NPCs (like green dragons) it will continue to try and talk to the random and not eat and eventually die.

  • 3 weeks later...

Support. I was gonna post the same thing.

 

If the bot goes on a break, it will wait untill you're logged out. A better thing to do is to actually let the bot log out.

Clicking the log-out button.

Otherwise it would just stay idle in the wait period, and die if it gets attacked by a random event.

 

I'm bumping this topic, because this has not received any informative answers as of yet.

I would really appreciate if this is implemented. I quite often come back seeing my bots dead, which is not by a broken random, it is because it will stay idle 5 minutes untill you automaticly log out. Combat is not detected in this time, which is the reason the bots die. Implementing this would save alot of unfortunate accounts lifes :p.

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