August 20, 20169 yr Hello so i have problem with worldhopping (I'm not good at conditional sleep so please help me to solve it ) if(store.isOpen()) { Item test1 = getStore().getItem("Item"); if (test1 != null && getStore().getAmount("Item") > 0) { getStore().buy("Item", 5); } } Item test2 = getStore().getItem("Item2"); if (test2 != null && getStore().getAmount("Item2") > 0) { getStore().buy("Item2", 5); } if (getStore().isOpen()) { getStore().close(); new ConditionalSleep(5500, 6000) { public boolean condition() throws InterruptedException { return !getStore().isOpen(); } }.sleep(); getWorlds().hopToP2PWorld(); new ConditionalSleep(15000, 25000) { public boolean condition() throws InterruptedException { return myPlayer().exists(); } }.sleep(); } } } The problem is after world hop it starts to eat all my cpu.So if sombody could help me that would be great Edited August 20, 20169 yr by cattycatcat
August 20, 20169 yr myPlayer() might be null, try checking if it's not null in the ConditionalSleep Also, you can define the amount of time the ConditionalSleep loop waits between each iteration like so: (2nd parameter of the constructor) new ConditionalSleep(random(15000, 25000), random(300,800)) { public boolean condition() throws InterruptedException { return condition; } }.sleep(); Edited August 20, 20169 yr by btsfan
August 20, 20169 yr The most reliable way I found was to sleep until the current world has changed. I posted a snippet in the scripting subforum which might save you some time.
August 20, 20169 yr Untested: boolean hop = false; int oldWorld = -1; if (hop) { if (getStore().isOpen()) { getStore().close(); return 300; } getWorlds().hopToP2PWorld(); if (oldWorld != getWorlds().getCurrentWorld()) hop = false; return 300; } if (!getStore().isOpen()) { // open store return 300; } String item1Name = "Item1"; String item2Name = "Item2"; Item item1 = getStore().getItem(item1Name); Item item2 = getStore().getItem(item2Name); if (item1 != null && getStore().getAmount(item1Name) > 0) { getStore().buy(item1Name, 5); return 300; } if (item2 != null && getStore().getAmount(item2Name) > 0) { getStore().buy(item2Name, 5); return 300; } hop = true; oldWorld = getWorlds().getCurrentWorld(); Hope you get the gist of it Also use HHopper Edited August 20, 20169 yr by House
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