Team Cape Posted August 20, 2016 Share Posted August 20, 2016 (edited) The Code: import org.osbot.rs07.api.ui.Tab; import org.osbot.rs07.script.MethodProvider; import org.osbot.rs07.script.Script; public class CombatSwitcher { private Script si; private final int parent = 261; private final int topColumn = 1; private final int playerSettingBox = 60; private final int npcSettingBox = 61; private final int playerOptionBox = 76; private final int npcOptionBox = 77; private final int openButton = 7; private final int mainBox = 4; private final static int depends = 1; private final static int rightClick = 2; private final static int leftClick = 3; private final static int hidden = 4; public CombatSwitcher(Script si) { this.si = si; } public static enum Setting { DEPENDS_ON_COMBAT_LEVELS("Depends on combat levels", depends), LEFT_CLICK_WHERE_AVAILABLE("Left-click where available", leftClick), ALWAYS_RIGHT_CLICK("Always right-click", rightClick), HIDDEN("Hidden", hidden); private final String s; private final int id; Setting(String s, int id) { this.s = s; this.id = id; } public String toString() { return s; } public int getId() { return id; } public static Setting toSetting(String s1) { for(Setting s: Setting.values()) { if(s.toString().equals(s1)) { return s; } } return null; } } public boolean isOpen() { return si.widgets.getWidgetContainingText("Player 'Attack' Options") != null; } public boolean open() throws InterruptedException { if(isOpen()) { return true; } if (si.tabs.getOpen() != Tab.SETTINGS) { if (si.tabs.open(Tab.SETTINGS)) { Script.sleep(MethodProvider.random(500, 1000)); if(!isOpen()) { return si.widgets.get(parent, topColumn, openButton).interact(); } return true; } } return si.widgets.get(parent, topColumn, openButton).interact(); } public boolean close() { return si.tabs.open(Tab.INVENTORY); } public boolean setPlayerOption(Setting s) throws InterruptedException { if (isOpen() || open()) { if (s == getCurrentPlayerOption()) return true; if(si.widgets.get(parent, playerSettingBox, mainBox).interact() && s != null) { Script.sleep(MethodProvider.random(500, 800)); return si.widgets.get(parent, playerOptionBox, s.getId()).interact(); } } return false; } public boolean setNPCOption(Setting s) throws InterruptedException { if (isOpen() || open()) { if (s == getCurrentNPCOption()) { return true; } if(si.widgets.get(parent, npcSettingBox, mainBox).interact() && s != null) { Script.sleep(MethodProvider.random(500, 800)); return si.widgets.get(parent, npcOptionBox, s.getId()).interact(); } } return false; } public Setting getCurrentNPCOption() { if (isOpen()) { return Setting.toSetting(si.widgets.get(parent, npcSettingBox, mainBox).getMessage()); } return null; } public Setting getCurrentPlayerOption() { if (isOpen()) { return Setting.toSetting(si.widgets.get(parent, playerSettingBox, mainBox).getMessage()); } return null; } } What It Does: Changes the NPC / Player attack options. Occasionally, the client was misclicking for me and attacking characters that it shouldn't have (both NPCs and Players), so I ended up needing this. Was thinking someone else might need this as well. Should work perfectly. Also always looking for constructive criticism if you want to give some Usage: public class Main extends Script { private CombatSwitcher cs; @ Override public void onStart() { cs = new CombatSwitcher(this); } @ Override public int onLoop() { cs.setNPCOption(CombatSwitcher.Setting.ALWAYS_RIGHT_CLICK); return 100; } } Edited September 4, 2016 by Imateamcape Quote Link to comment Share on other sites More sharing options...
Solzhenitsyn Posted August 21, 2016 Share Posted August 21, 2016 Look into using configs to validate the attack style. Parent ID 43 Child values [0,4] in order of [1, 2] [3, 4] Quote Link to comment Share on other sites More sharing options...