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purplechalk

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Everything posted by purplechalk

  1. I'm not that experienced yet, still trying to work out how to do this guys, any help greatly appreciated it, I'm sure its easy for someone with experience I just need a little guidance.
  2. How would I store that? By using the position of the rock? I'm currently using closest object that matches my rock ID. private RS2Object getMiningRocks(){ RS2Object miningSpot = getObjects().closest(ORE_IDS); if (miningSpot != null){ if(miningSpot.hasAction("Mine")){ return miningSpot; } } return null; } if (miningSpot.isVisible() && miningSpot.interact("Mine")) { status = "Clicking Rock"; new ConditionalSleep(5000) { @Override public boolean condition() { return myPlayer().isAnimating() || !miningSpot.exists(); } }.sleep(); } With this code, if someone mines the rock before me, the mining spot will still exist if there is another rock close there for not breaking the sleep. I've been using your guide, its very helpful Thanks I'll take a look into this, I'm sure there is an easy way of achieving what I need to, but I'm learning everything again as it's been a while.
  3. Coming back from a long break, I'm sure there was a function a long time ago to determine if character is facing an object? I've looked all over the API and I can't find it. Context: I have code to check if my player is animating and a rock exists then to sleep. If my player is animating and the rock its mining is mined by someone else, my player is still animating and if there is a nearby rock it still exists, so it continues sleeping. I remember using a check a long time ago that if the rock I'm facing exists then to sleep. Any help would be appreciated.
  4. Just got a 2 day ban, no point using this script at the moment, i baby sat it and only ever run scripts when im at pc's ive botted multiple accounts and only ever had 1 banned thats in 2007, they must have some kind of detection. Nobody would of reported me as i responded to everyone.
  5. purplechalk replied to Th3's topic in Resolved
    same

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