Everything posted by Divine
- AIO FireLighter - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
-
Fancy
- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
Actually, if they download it, run it, rearchive it, it doesn't enable the password for them. Also I can change the password for all, already downloaded client whenever I wish. I believe this is my own code though, and I will handle it as I wish. But thank you for the suggestions + points.- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
- ranking of trial scripters
- OS Cooker
- [Dev] Unid Farming - Dream Dev Team
- NoobChopper
- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
- [Dev] Unid Farming - Dream Dev Team
- AIO FireLighter - Dream Dev Team
- AIO FireLighter - Dream Dev Team
- AIO FireLighter - Dream Dev Team
- Awesome Java Code Snippets
I used all but getXPForLevel in my Firemaking code. The distance for finding the closest bank, and the LevelforXP for XP till next level. If it's useless to YOU, don't use it :-).- AIO FireLighter - Dream Dev Team
- Ever Been in the "Weird Part Of Youtube?"
That is, the oddest combination of person. That's odd without the transgender, then put em together it's really odd! Interesting video though.- Awesome Java Code Snippets
Here are some awesome, useful snippets: DistanceToPoint (Distance from character to point, can be used for finding the closest thing to the character at any distance): private int distanceToPoint(int pointX,int pointY) { return (int) Math.sqrt(Math.pow(this.client.getMyPlayer().getX() - pointX, 2) + Math.pow(this.client.getMyPlayer().getY() - pointY, 2)); } Get XP for Level: public int getXPForLevel(int level) { int points = 0; int output = 0; for (int lvl = 1; lvl <= level; lvl++) { points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0)); if (lvl >= level) return output; output = (int)Math.floor(points / 4); } return 0; } Get Level for XP: public int getLevelForXP(int exp) { int points = 0; int output = 0; if (exp > 13034430) return 99; for (int lvl = 1; lvl <= 99; lvl++) { points += Math.floor((double) lvl + 300.0 * Math.pow(2.0, (double) lvl / 7.0)); output = (int) Math.floor(points / 4); if (output >= exp) { return lvl; } } return 0; }- AIO FireLighter - Dream Dev Team