I have this code: 
  
  
"private state getState() {         if (DANGER_AREA.contains(myPlayer()))             return state.STEAL_POS;         Entity stall = objects.closest("Tea Stall");         if (!inventory.isEmpty())             return state.DROP;         if (stall != null)             return state.STEAL;         return state.WAIT;     }" 
  
  
But in the second line where it says 'contains', what would I change that to to make it recognize if my player is in that area?