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GamerNation101

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  1. Hi, this is my first post. I've had no experience with coding but I gave it a go. I tried to write a script that works in my logic, and it does, kinda. I know that it is messy. I'm looking for guidance on how to improve the script because the main reason being after about 5 seconds of it loading it starts to lag a whole lot from a certain point. package FisherPack; import java.awt.Graphics2D; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(author = "Cal", info = "fisher", name = "Fisher", version = 0, logo = "") public class CalsFish extends Script { private int animateChange; private int getNet; @Override public void onStart() { animateChange = 0; log("Let's get started!"); } @Override public int onLoop() throws InterruptedException { ////////////////////////////////////////////////////////////////////////////////////////////////////////// if (getInventory().contains("Small fishing net")) { getNet = 2; } if (inventory.isEmpty()) { animateChange = 10; getNet = 1; } while (((getInventory().contains("Raw shrimps")) || (getInventory().contains("Raw anchovies"))) && (animateChange == 0)){ objects.closest("Cooking range").interact("Cook"); sleep(2000); widgets.interact(270, 14, "Cook"); if (myPlayer().isAnimating()) { animateChange = animateChange + 1; log(animateChange); log("animate Change"); //Sees if any raw anch or shrimp and cooks them } if (!myPlayer().isAnimating()) { animateChange = 0; //ill need to put this at end also sleep(100); } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////// if ((getInventory().contains("Shrimps")) || (getInventory().contains("Anchovies"))){ if ((!getInventory().contains("Raw shrimps")) || (!getInventory().contains("Raw anchovies"))){ } walking.webWalk(new Position(3208,3218,2)); sleep(random(100,500)); objects.closest("Bank booth").interact("Bank"); sleep(random(991,2873)); //when cook complete go and bank all widgets.interact(12, 42, "Deposit inventory"); sleep(random(798,981)); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (getNet == 1) { walking.webWalk(new Position(3208,3218,2)); sleep(random(100,500)); //walk to bank for net if none objects.closest("Bank booth").interact("Bank"); sleep(random(1289,2101)); bank.withdraw("Small fishing net", 1); sleep(random(867,1245)); walking.webWalk(new Position(3242,3154,0)); sleep(random(100,498)); getNet = 0; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////// bank.withdraw("Small fishing net", 1); sleep(random(867,1245)); //withdraw net walking.webWalk(new Position(3242,3154,0)); sleep(random(100,498)); /////////////////////////////////////////////////////////////////////////////////////////////////////////// //fishing begins here if (getNet == 2) { walking.webWalk(new Position(3241,3152,0)); //if start with fish net sleep(random(809,1109)); getNet = 0; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////// npcs.closest(1530).interact("Net"); sleep(random(2003,3001)); while (myPlayer().isAnimating()){ sleep(random(3506,5007)); } if ((!myPlayer().isAnimating()) && (!inventory.isFull())) { npcs.closest(1530).interact("Net"); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////// return random(500, 1000); } @Override public void onExit() { log("Thanks for running my Tree Cutter!"); } @Override public void onPaint(Graphics2D g) { } }

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