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PolishCivil

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  1. PolishCivil's post in Getting run time, then painting run time to screen was marked as the answer   
    System.currenttimemilis()
    returns current syste time in miliseconds
     
    So:
    onstart() -> startTime = System.currenttimemilis()
    onPaint() -> timeElapsed = System.currentTimeMilis() - startTime;
    Then u can do
    long second = (timeElapsed / 1000) % 60
    long minute = (timeElapsed / (1000 * 60)) % 60
    long hour = (timeElapsed / (1000 * 60 * 60)) % 24
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