Everything posted by Argron
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Not reading local scripts from src/bin
How do i configure where it compiles to properly?
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Not reading local scripts from src/bin
http://puu.sh/hy7KB.png When you start an eclipse project it automatically makes src/bin folders and compiles into these. I was having troubles for about a week trying to figure it out but when i dragged the class files out of bin into scripts folder they loaded into the bot with no problems. I think it'd be a simple addition and would be beneficial. Can you please add/look into this.
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Local Scripts Not Working - 2.3.63
Apparently it can't read scripts out of src/bin folders that eclipse creates when you make a project. It'd be nice if you could add support for this since eclipse is a pretty known and used IDE.
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Local Scripts Not Working - 2.3.63
Yes, i have the most up to date client..
- Local Scripts Not Working - 2.3.63
- Local Scripts Not Working - 2.3.63
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OSBot Proxy
What are some good, cheap, paid proxies?
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Local Scripts Not Working - 2.3.63
So.... I still haven't figured out the problem and it's co-exisiting in v2.3.64. Any help?
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OSBot Proxy
I was looking in the 'advanced' tab on the bot and I was wondering where I would find proxy information to enter. I want to bot with a proxy and was wondering a good free proxy I could add in that location. What proxies do you use, and what benefits have you noticed from using it?
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Local Scripts Not Working - 2.3.63
So how do I fix this. I wanna start asap.
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Local Scripts Not Working - 2.3.63
Yeah I do have java 8.
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Local Scripts Not Working - 2.3.63
Filled in Info... Nothing. Delete clayMiner... Nothing.. Where are the local script suppose to display?
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Local Scripts Not Working - 2.3.63
Skeleton.java package skeleton; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(name = "ScriptSkeleton", author = "Argron", version = 0.01, info = "", logo = "") public class ScriptSkeleton extends Script { @Override public void onStart() { log("Thanks for choosing ScriptSkeleton"); } @Override public void onExit() { // Code here will execute after the script ends } @Override public int onLoop() { return 100; // The amount of time in milliseconds before the loop starts // over } @Override public void onPaint(Graphics2D g) { // This is where you will put your code for paint(s) } } It's the skeleton posted by 'Alek'.
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Local Scripts Not Working - 2.3.63
My local scripts aren't loading into the client. http://puu.sh/hmOzA.jpg http://puu.sh/hmOG4.png How do I make them?