Everything posted by Articron
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Regarding people opening services.
I agree, for the relatively small community we are right now, there are way too many scammers.
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CronSmelter | AIO
Haven't had that touch my brain yet. Is added to the to come list!
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CronSmelter | AIO
Current version: 2.7.01 Working OsBot revisions 1.7.X NOTE: COMPLETELY BROKEN ON CANNONBALLS, GOLD AMULETS, ROF IRON SMELTING! On another note, as some of you know I am making a complete overhaul on this script, for 3.0. (Or "Ultimate CronSmelter). Due to my exams I can't really finish this up in an efficient way, and altough 2.7.01 will work for you, it will contain bugs that are not going to kill the script, but are annoying to say the least (in a programmer perspective that is). Expect 3.0, which will be a completely new script from scratch, with exactly the same functions, and a couple of new ones I won't tell you for the sake of curiousity within 2 weeks. The version that is currently is being updated for your use will remain updated untill 3.0 is done. PLEASE understand that updates are made when I can afford to cut in my study times. Anyway, for the following updates I made sure CronSmelter will be runnable for atleast 1-2 updates on the current 2.7.01 version. 3.0 has a focus on efficienty and reliability, for me to update the script more easily, and to get the most of the script in general. For people wondering: Yes, 3.0 will be commited to the SDN. And no, it will not become a paid script at all! It will remain free for as long as OsBot exists. Why? This script was my very first big project script, which I found very entertaining and educative at the same time, and it would be selfish to charge you money for it. I hope you understand my situation Changelog Features: * Easy to use GUI * A paint (By DarkzSide) * Supports Bronze, Iron, Steel, Mithril, Addy, Rune * Cannonball support * Ring of forging support * Option to make gold amulets from goldbars * Support for Al Kharid + Port Phasmatys * Auto detects required ore for bar smelt * Walking, banking, smelting (Fast & efficient) * Failsafed *Antiban: Random mouse + camera movements * Handles closed doors 100% To come: * Superheating * More antiban * Support for making versatile jewellery Known bugs: Ring of forging is completely bugged! Progress reports: Source code untill 1.7: Articron's Github After 1.7 the source code is no longer shared. Download Link: https://dl.dropboxusercontent.com/u/9385659/CronSmelter.jar A like keeps me going! Credits Articron - Script Writer DarkZSide - Paint maker Krulvis - Hex value for interface GoldenGates - Method P/H Medic - let me use his account for adding cannonball support LiamBaby - initial Paint maker Toadflax - Made secondary paint Apple - Made secondary paint
- RAWR
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BETA v1.4.1
Is withdrawing items fixed in this revision?
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Strangest Place You've Slept/passed Out
Below a bridge, my friends told me later that I was so drunk I was shouting I wanted to live the life of a poor guy, and left the party.
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merch guide 2m+ per hour!
I could make a Theiving script if I had a theiving level higher then 1 on my account, lol.
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merch guide 2m+ per hour!
A good merchable item currently is rune knives. Buy for 3K a peice, sell them at 3.5K each.
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How to click a specific tile
Yeah I guess that's a cheaphax for it, it's a model that isn't yet added into OsBot.
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How to click a specific tile
I've tried playing around with the Position class, but I can't seem to make my script click a certain tile (based on the game coordinates). Any help?
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Method to open bank
Apparently opening the bank is missing/broken in the current OsBot API, so I just wanted to share you guys the method. It's HIGHLY likely you will find simliar things in released scripts. final int[] BANK_IDS = { 1604, 2213 }; /** * Opens the nearby bank * @throws InterruptedException */ private void openBank() throws InterruptedException { if (!client.getBank().isOpen()) { for (int bank : BANK_IDS) { if (canReach(script.closestObject(bank)) && closestObject(bank) != null) { selectEntityOption(closestObject(bank), "Bank", "Bank booth"); } else { //wandelenNaarBank(); log("Can't find the bank!"); } } } else log("Bank is already open"); }
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Using multiple classes Object wise for a script
Ah, Wiz has explained my problem very well! Thanks bro ;)
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AutoFletcher
Nice alternative to the withdrawing method being broken at the moment, I commend you.
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Using multiple classes Object wise for a script
Oh, hahaha, I'm sorry, I should've been more clear in my initial post. Anyway, what I'm trying to explain is the following: Snippet from let's say Altar.java: Combat combat; public int onLoop() { try { useItemsonAltar(); activateAltar(); combat.killCow(); } catch (InterruptedException e) { log("nope werkt ni!"); e.printStackTrace(); } return 1; } The method it's refering to in Combat.java: public void killCow() throws InterruptedException { sleep(3000); unicow = closestNPC(UNICOW_ID); if (unicow != null && !unicow.isUnderAttack()) unicow.interact("Attack",true,true); while (client.getClient().getMyPlayer().isUnderAttack()) { log("currently under attack: " + Boolean.toString(client.getClient().getMyPlayer().isUnderAttack())); sleep(5000); } lootHorns(); } It seems that it has trouble trying to call that method from another class, even though I tried a fake constructor, or anything amongst the sorts. My IDE doesn't show up any errors, let alone that I think I made a mistake, OsBot itself just won't execute the killCow method, and will skip it to repeat the onLoop().
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Using multiple classes Object wise for a script
Hi, I'm currently making a combat script. I have divided this script into multiple classes, being Combat.java, Walking.java, Main.java, And various other classes. When I create an object from another class, to use it's methods and everything that comes with it, Osbot just gives me the "error with script executor" error thing. Any help?