You could override the break manager, start a break when the boss exists, and finish the break after 10 minutes. Example break manager:   import org.osbot.rs07.api.Client; import org.osbot.rs07.script.RandomEvent; import org.osbot.rs07.script.RandomSolver; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(author = "Explv", name = "Break Manager", info = "", version = 0.1, logo = "") public class CustomBreakManager extends RandomSolver { private long breakDuration = -
    • Boge
    • Like
    4