Interface | Description |
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Entity |
Represents an in-game model.
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Identifiable |
Represents an interface for classes that share the properties of having an ID, name, and model IDs.
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Interactable |
Represents anything in-game that can be interacted with.
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RS2Object |
Represents an in-game object.
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Vector3D |
Represents an object with a 3 vector (x, y, z).
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Class | Description |
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Animable<A extends org.osbot.rs07.accessor.XAnimable<?>> |
Represents a logical object in-game.
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Character<C extends org.osbot.rs07.accessor.XCharacter<?>> |
Represents an in-game player or NPC.
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DoubleModeled<C extends org.osbot.core.accessor.Adapter<?>> |
Represents an object with at least 2 references to an Animable instance.
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GraphicsObject | |
GroundDecoration |
Represents an in-game ground decoration.
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GroundItem |
Represents an item located on the ground.
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GroundItemStack |
Represents a ground item container.
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InteractableObject |
Represents any in-game model including players, NPCs, objects, projectiles, etc.
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Item |
Represents an item.
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Model |
Represents a 3D display model.
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Modeled<C extends org.osbot.core.accessor.Adapter<?>> |
Represents an object with at least 1 reference to an Animable instance.
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NPC |
Represents an in-game NPC.
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Player |
Represents an in-game player.
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Projectile | |
SpotAnimation | |
StandardObject |
Represents a secondary object type.
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TripleModeled<C extends org.osbot.core.accessor.Adapter<?>> |
Represents an object with at least 3 references to an Animable instance.
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WallDecoration |
Represents a wall decoration object.
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WallObject |
Represents a wall object.
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