bank, bot, camera, chatbox, client, colorPicker, combat, configs, depositBox, dialogues, diaries, display, doorHandler, equipment, experienceTracker, favour, grandExchange, graphicObjects, groundItems, hintArrow, inventory, keyboard, logger, logoutTab, magic, map, menu, mouse, npcs, objects, players, prayer, projectiles, quests, settings, skills, store, tabs, trade, walking, widgets, worlds
Constructor and Description |
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Objects() |
Modifier and Type | Method and Description |
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java.util.List<RS2Object> |
get(int x,
int y)
Gets a list of entities on the specified x and y coordinates on the plane of your current player.
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java.util.List<RS2Object> |
getAll()
Returns the local collection of entities.
|
void |
initializeModule() |
closest, closest, closest, closest, closest, closest, closest, closest, closest, closest, closest, closestThatContains, closestThatContains, iterator
filter, filter, singleFilter
exchangeContext, execute, getBank, getBot, getCamera, getChatbox, getClient, getColorPicker, getCombat, getConfigs, getDepositBox, getDialogues, getDiaries, getDisplay, getDoorHandler, getEquipment, getExperienceTracker, getFavour, getGrandExchange, getGraphicObjects, getGroundItems, getHintArrow, getInventory, getKeyboard, getLogoutTab, getMagic, getMap, getMenuAPI, getMouse, getNpcs, getObjects, getPlayers, getPrayer, getProjectiles, getQuests, getSettings, getSkills, getStore, getTabs, getTrade, getWalking, getWidgets, getWorlds, gRandom, gRandom, gRandom, initializeContext, log, log, myPlayer, myPosition, random, random, sleep, stripFormatting, warn
public java.util.List<RS2Object> getAll()
CollectionAPI
getAll
in class CollectionAPI<RS2Object>
public java.util.List<RS2Object> get(int x, int y)
public void initializeModule()
initializeModule
in class API