This is really cool if you want it for your paint.
LinkedList<MousePathPoint> mousePath = new LinkedList<MousePathPoint>();
public class MousePathPoint extends Point {
private long finishTime;
private double lastingTime;
public MousePathPoint(int x, int y, int lastingTime) {
super(x, y);
this.lastingTime = lastingTime;
finishTime = System.currentTimeMillis() + lastingTime;
}
public boolean isUp()