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MW - F2P Hill Giant Magic Safe Spotter


minewarriors

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34 minutes ago, minewarriors said:

This was actually something I wanted to work on first and figure a way out for iron mans using this script. The current script I am working on actually already manages this....

However that is a totally from scratsch account main building that also trains other stats randomly and effective. Sooooo yeah hahaha.

For now I would indeed request you to use that shop in brimhaven if you can. That would be much appreciated ❤

Also I am going to try and implement fuzzy logic the upcoming weeks so the logic will be based on the computer calculating the "best" thing to do.

Eventhough I already use randomizers in my scripts, some basic AI will help it even more.

it's helpful that it does use just 1 Lobster. 
Buy 3 from shop in brimhaven, hop worlds until full inventory. (for anyone else using ironman account) 

Edited by 9tails96
ty
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Gz4Ha0R.jpeg

Probably spent 1-2 hours breaking and an hour questing for some other random stats and 10 magic, script bugged out in G.E multiple times and died 4+ times but worked 90% of the time.
Managed to get 50 magic and 20 defence on 2 accounts in under 12 hours.
Could we potentially see a dropdown on the GUI for selectable spells also?

10/10 looking forward to seeing this script a month from now with some improvements! 😀

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33 minutes ago, Ricky Dactyl said:

Gz4Ha0R.jpeg

Probably spent 1-2 hours breaking and an hour questing for some other random stats and 10 magic, script bugged out in G.E multiple times and died 4+ times but worked 90% of the time.
Managed to get 50 magic and 20 defence on 2 accounts in under 12 hours.
Could we potentially see a dropdown on the GUI for selectable spells also?

10/10 looking forward to seeing this script a month from now with some improvements! 😀

Awesome to see your progress man! Could you tell me how you died? Because I have not died in a long while 😮 

Thought I had already taken care of that issue. So I am pretty curious on how that happened. Do you have got any idea on how it happened?

- A certain spot?

- A certain level?

- anything else that you could think of ?

 

Also what do you mean by bugged out? Could you tell me what happens and what the logger says at that moment?
Because all the "Bugged out" moments I had, well... the script manages to fix itself when something bad happens haha.

Again thanks a lot for the information you are providing. This really helps me a lot to figure out what is wrong and provide you with a better botting experience /  product.

Thanks in advance and happy botting!

Kind regards,

MW

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On 9/3/2021 at 3:30 AM, minewarriors said:

If you find any bugs. Please let me now!

Personally I have ran the script for quite some time in injection mode without bans.

Next to this script I am currently working on a fully progressive main building script with randomized tasks/quests and areas to perform those tasks in.
First have to get Scripter II for that one though to release :)

I think many people would love a main building script I look forward to seeing that 

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6 hours ago, Crooked said:

Can you use this on a pure account without training the defense? 

Dear @Crooked,

Currently you can not. I like to build my scripts the way that it does not require any human interaction at all.
That is why I also do not yet have an GUI etc, 

Yes a GUI is very easy to build, but... It does not have a prio for me since I think there are other features that
would be way more important and usefull.

Maybe in the future I will make it so you can switch this off. But for now I will not yet implement it.

Kind regards,

MW

Happy botting!

6 hours ago, Dogcube said:

Awesome script 🙂

Thanks man! Really much appreciated!

6 hours ago, Dogcube said:

I think many people would love a main building script I look forward to seeing that 

That is what I thought too. However, building a script for this is not that hard. To make a nice randomization of tasks etc is the essence.

Otherwise it is: "Heeeeeey nice script. banned."- jagex 🤣

Kind regards,

MW

Happy botting

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Attention:
There was a slight bug where buying the right amount of runes was not done correctly.
This is now fixed since I made a little change in the algorithm that calculates the amount of runes to buy.

Good thing is that with my new approach I am able to easier implement other spells aswell. So it is possible that in the future I will add
fire bolt too or something 😏
unknown.png
 

I will post the stable version later tonight and within 24 hours it should be live then.
So expact the rune buying process to work flawlessly tomorrow /  the day after tomorrow.

As always, HAPPY BOTTING!

Kind regards,

MW

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Fire bolt addition would be pog.

Selectable choice of 20 Defense or not would be pog.
I have encountered this error at the far North East corner safe spot / southern bone corpses safe spot
(Watching the script; it wouldn't move to the safe spot after it looted a kill) -> Resulting in hill giant whacking until death.

(Script was working fine at the southern bone corpse safe spot until I encountered the same error below in both locations) 
This is the debug

[INFO][Bot #1][09/06 02:59:13 PM]: Script MW F2P HillGiant SafeSpotter - Magic has exited!
[INFO][Bot #1][09/06 02:59:18 PM]: Loaded 4 built-in random solvers!
[INFO][Bot #1][09/06 03:00:56 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 03:02:44 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 03:03:45 PM]: Terminating script Explv's Walker...
[INFO][Bot #1][09/06 03:03:45 PM]: Script Explv's Walker has exited!
[INFO][Bot #1][09/06 03:04:54 PM]: Loaded 4 built-in random solvers!
[INFO][Bot #1][09/06 03:04:54 PM]: STATE CONTEXT: PREPARE FOR HILL GIANT
[INFO][Bot #1][09/06 03:04:54 PM]: ItemPreparer: Alright sons, lets prepare items for: HILL_GIANT
[INFO][Bot #1][09/06 03:04:54 PM]: WALKER: We are in edgeville dungeon
[INFO][Bot #1][09/06 03:04:54 PM]: WALKER: First walk to underground ladder to prevent 'NO ROUTE FOUND'
[INFO][Bot #1][09/06 03:04:58 PM]: WALKER: Climb ladder
[INFO][Bot #1][09/06 03:05:00 PM]: WALKER: We are in edgeville dungeon
[INFO][Bot #1][09/06 03:05:00 PM]: WALKER: First walk to underground ladder to prevent 'NO ROUTE FOUND'
[INFO][Bot #1][09/06 03:05:00 PM]: WALKER: Climb ladder
[INFO][Bot #1][09/06 03:05:01 PM]: WALKER: Open door
[INFO][Bot #1][09/06 03:05:04 PM]: WALKER: Outside of edgeville dungeon
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Staff of fire
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap already WEARING: 'Staff of fire'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND: Staff of fire
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Brass key
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Brass key'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND: Brass key
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Lobster
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Lobster'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND: Lobster
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Mind rune
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Mind rune'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND:Mind rune
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Air rune
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Air rune'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND:Air rune
[INFO][Bot #1][09/06 03:05:04 PM]: ITEM PREPARER: Found all items
[INFO][Bot #1][09/06 03:05:04 PM]: ITEM PREPARER: Items are ready switch to: HILL_GIANT
[INFO][Bot #1][09/06 03:05:04 PM]: Choosen safespot: [[x=3123, y=9849, z=0], [x=3124, y=9849, z=0]]
[INFO][Bot #1][09/06 03:05:04 PM]: Choosen spawn area: [[x=3114, y=9848, z=0], [x=3115, y=9848, z=0], [x=3116, y=9848, z=0], [x=3117, y=9848, z=0], [x=3118, y=9848, z=0], [x=3119, y=9848, z=0], [x=3120, y=9848, z=0], [x=3121, y=9848, z=0], [x=3114, y=9849, z=0], [x=3115, y=9849, z=0], [x=3116, y=9849, z=0], [x=3117, y=9849, z=0], [x=3118, y=9849, z=0], [x=3119, y=9849, z=0], [x=3120, y=9849, z=0], [x=3121, y=9849, z=0], [x=3114, y=9850, z=0], [x=3115, y=9850, z=0], [x=3116, y=9850, z=0], [x=3117, y=9850, z=0], [x=3118, y=9850, z=0], [x=3119, y=9850, z=0], [x=3120, y=9850, z=0], [x=3121, y=9850, z=0], [x=3114, y=9851, z=0], [x=3115, y=9851, z=0], [x=3116, y=9851, z=0], [x=3117, y=9851, z=0], [x=3118, y=9851, z=0], [x=3119, y=9851, z=0], [x=3120, y=9851, z=0], [x=3121, y=9851, z=0], [x=3114, y=9852, z=0], [x=3115, y=9852, z=0], [x=3116, y=9852, z=0], [x=3117, y=9852, z=0], [x=3118, y=9852, z=0], [x=3119, y=9852, z=0], [x=3120, y=9852, z=0], [x=3121, y=9852, z=0]]
[INFO][Bot #1][09/06 03:05:04 PM]: HILL GIANT: Do we have enough runes?
[INFO][Bot #1][09/06 03:05:04 PM]: HILL GIANT: Enough runes.
[INFO][Bot #1][09/06 03:05:04 PM]: Air runes: 7488
[INFO][Bot #1][09/06 03:05:04 PM]: Mind runes: 2841
[INFO][Bot #1][09/06 03:05:04 PM]: HILL GIANT: set fire strike
[INFO][Bot #1][09/06 03:05:04 PM]: SPELL SETTER: Now lets set fire strike to auto casting
[INFO][Bot #1][09/06 03:05:04 PM]: SPELL SETTER: open combat tab
[INFO][Bot #1][09/06 03:05:05 PM]: SPELL SETTER: Combat tab open
[INFO][Bot #1][09/06 03:05:05 PM]: SPELL SETTER: choose spell
[INFO][Bot #1][09/06 03:05:07 PM]: SPELL SETTER: choose spell NOT FOUND
[INFO][Bot #1][09/06 03:05:07 PM]: SPELL SETTER: Select Fire Strike
[INFO][Bot #1][09/06 03:05:08 PM]: REMEMBER: that we have set fire strike
[INFO][Bot #1][09/06 03:05:08 PM]: HILL GIANT: check if we are at our safespot
[INFO][Bot #1][09/06 03:05:08 PM]: HILL GIANT: NOT AT SAFESPOT
[INFO][Bot #1][09/06 03:05:08 PM]: WALKER: Walk to safespot
[INFO][Bot #1][09/06 03:05:18 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 03:05:18 PM]: At the safespot
[INFO][Bot #1][09/06 03:05:18 PM]: HILL GIANT: ARRIVED
[INFO][Bot #1][09/06 03:05:18 PM]: HILL GIANT: are we already fighting?
[INFO][Bot #1][09/06 03:05:18 PM]: Hill Giant: we are not fighting
[INFO][Bot #1][09/06 03:05:18 PM]: Hill Giant: Start scanning for fightable Hill Giant
[INFO][Bot #1][09/06 03:05:18 PM]: Scanner: found npc
[INFO][Bot #1][09/06 03:05:18 PM]: ATTAAAAAAAACK
[INFO][Bot #1][09/06 03:05:18 PM]: COMBAT AND FIGHT: Hill Giant can NOT reach us
[INFO][Bot #1][09/06 03:05:18 PM]: BASIC ATTACK: We are NOT YET fighting
[ERROR][Bot #1][09/06 03:05:24 PM]: Error in bot executor or from Error class (and not Exception)!
java.lang.NoSuchMethodError: org.osbot.rs07.api.model.NPC.getBot()Lorg/osbot/Sb;
	at p.p.Aux.F(y:69)
	at p.p.con.execute(y:146)
	at org.osbot.rs07.event.EventExecutor.IIIIiiiIIIIi(zj:44)
	at org.osbot.rs07.event.EventExecutor.execute(zj:256)
	at org.osbot.rs07.script.MethodProvider.execute(mg:500)
	at p.p.Aux.K(y:85)
	at p.p.prn.execute(y:203)
	at org.osbot.rs07.event.EventExecutor.IIIIiiiIIIIi(zj:44)
	at org.osbot.rs07.event.EventExecutor.execute(zj:256)
	at org.osbot.rs07.script.MethodProvider.execute(mg:500)
	at p.p.Aux.K(y:91)
	at p.y.nUl.K(b:168)
	at Main.onLoop(j:45)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(zl:58)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][09/06 03:06:26 PM]: Terminating script MW F2P HillGiant SafeSpotter - Magic...
[INFO][Bot #1][09/06 03:06:26 PM]: Script MW F2P HillGiant SafeSpotter - Magic has exited!

 

Edited by 9tails96
southern spot bug encountered
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15 hours ago, 9tails96 said:

Fire bolt addition would be pog.

Selectable choice of 20 Defense or not would be pog.
I have encountered this error at the far North East corner safe spot / southern bone corpses safe spot
(Watching the script; it wouldn't move to the safe spot after it looted a kill) -> Resulting in hill giant whacking until death.

(Script was working fine at the southern bone corpse safe spot until I encountered the same error below in both locations) 
This is the debug

[INFO][Bot #1][09/06 02:59:13 PM]: Script MW F2P HillGiant SafeSpotter - Magic has exited!
[INFO][Bot #1][09/06 02:59:18 PM]: Loaded 4 built-in random solvers!
[INFO][Bot #1][09/06 03:00:56 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 03:02:44 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 03:03:45 PM]: Terminating script Explv's Walker...
[INFO][Bot #1][09/06 03:03:45 PM]: Script Explv's Walker has exited!
[INFO][Bot #1][09/06 03:04:54 PM]: Loaded 4 built-in random solvers!
[INFO][Bot #1][09/06 03:04:54 PM]: STATE CONTEXT: PREPARE FOR HILL GIANT
[INFO][Bot #1][09/06 03:04:54 PM]: ItemPreparer: Alright sons, lets prepare items for: HILL_GIANT
[INFO][Bot #1][09/06 03:04:54 PM]: WALKER: We are in edgeville dungeon
[INFO][Bot #1][09/06 03:04:54 PM]: WALKER: First walk to underground ladder to prevent 'NO ROUTE FOUND'
[INFO][Bot #1][09/06 03:04:58 PM]: WALKER: Climb ladder
[INFO][Bot #1][09/06 03:05:00 PM]: WALKER: We are in edgeville dungeon
[INFO][Bot #1][09/06 03:05:00 PM]: WALKER: First walk to underground ladder to prevent 'NO ROUTE FOUND'
[INFO][Bot #1][09/06 03:05:00 PM]: WALKER: Climb ladder
[INFO][Bot #1][09/06 03:05:01 PM]: WALKER: Open door
[INFO][Bot #1][09/06 03:05:04 PM]: WALKER: Outside of edgeville dungeon
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Staff of fire
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap already WEARING: 'Staff of fire'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND: Staff of fire
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Brass key
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Brass key'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND: Brass key
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Lobster
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Lobster'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND: Lobster
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Mind rune
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Mind rune'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND:Mind rune
[INFO][Bot #1][09/06 03:05:04 PM]: checking for: Air rune
[INFO][Bot #1][09/06 03:05:04 PM]: Yeap we got: 'Air rune'
[INFO][Bot #1][09/06 03:05:04 PM]: FOUND:Air rune
[INFO][Bot #1][09/06 03:05:04 PM]: ITEM PREPARER: Found all items
[INFO][Bot #1][09/06 03:05:04 PM]: ITEM PREPARER: Items are ready switch to: HILL_GIANT
[INFO][Bot #1][09/06 03:05:04 PM]: Choosen safespot: [[x=3123, y=9849, z=0], [x=3124, y=9849, z=0]]
[INFO][Bot #1][09/06 03:05:04 PM]: Choosen spawn area: [[x=3114, y=9848, z=0], [x=3115, y=9848, z=0], [x=3116, y=9848, z=0], [x=3117, y=9848, z=0], [x=3118, y=9848, z=0], [x=3119, y=9848, z=0], [x=3120, y=9848, z=0], [x=3121, y=9848, z=0], [x=3114, y=9849, z=0], [x=3115, y=9849, z=0], [x=3116, y=9849, z=0], [x=3117, y=9849, z=0], [x=3118, y=9849, z=0], [x=3119, y=9849, z=0], [x=3120, y=9849, z=0], [x=3121, y=9849, z=0], [x=3114, y=9850, z=0], [x=3115, y=9850, z=0], [x=3116, y=9850, z=0], [x=3117, y=9850, z=0], [x=3118, y=9850, z=0], [x=3119, y=9850, z=0], [x=3120, y=9850, z=0], [x=3121, y=9850, z=0], [x=3114, y=9851, z=0], [x=3115, y=9851, z=0], [x=3116, y=9851, z=0], [x=3117, y=9851, z=0], [x=3118, y=9851, z=0], [x=3119, y=9851, z=0], [x=3120, y=9851, z=0], [x=3121, y=9851, z=0], [x=3114, y=9852, z=0], [x=3115, y=9852, z=0], [x=3116, y=9852, z=0], [x=3117, y=9852, z=0], [x=3118, y=9852, z=0], [x=3119, y=9852, z=0], [x=3120, y=9852, z=0], [x=3121, y=9852, z=0]]
[INFO][Bot #1][09/06 03:05:04 PM]: HILL GIANT: Do we have enough runes?
[INFO][Bot #1][09/06 03:05:04 PM]: HILL GIANT: Enough runes.
[INFO][Bot #1][09/06 03:05:04 PM]: Air runes: 7488
[INFO][Bot #1][09/06 03:05:04 PM]: Mind runes: 2841
[INFO][Bot #1][09/06 03:05:04 PM]: HILL GIANT: set fire strike
[INFO][Bot #1][09/06 03:05:04 PM]: SPELL SETTER: Now lets set fire strike to auto casting
[INFO][Bot #1][09/06 03:05:04 PM]: SPELL SETTER: open combat tab
[INFO][Bot #1][09/06 03:05:05 PM]: SPELL SETTER: Combat tab open
[INFO][Bot #1][09/06 03:05:05 PM]: SPELL SETTER: choose spell
[INFO][Bot #1][09/06 03:05:07 PM]: SPELL SETTER: choose spell NOT FOUND
[INFO][Bot #1][09/06 03:05:07 PM]: SPELL SETTER: Select Fire Strike
[INFO][Bot #1][09/06 03:05:08 PM]: REMEMBER: that we have set fire strike
[INFO][Bot #1][09/06 03:05:08 PM]: HILL GIANT: check if we are at our safespot
[INFO][Bot #1][09/06 03:05:08 PM]: HILL GIANT: NOT AT SAFESPOT
[INFO][Bot #1][09/06 03:05:08 PM]: WALKER: Walk to safespot
[INFO][Bot #1][09/06 03:05:18 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][09/06 03:05:18 PM]: At the safespot
[INFO][Bot #1][09/06 03:05:18 PM]: HILL GIANT: ARRIVED
[INFO][Bot #1][09/06 03:05:18 PM]: HILL GIANT: are we already fighting?
[INFO][Bot #1][09/06 03:05:18 PM]: Hill Giant: we are not fighting
[INFO][Bot #1][09/06 03:05:18 PM]: Hill Giant: Start scanning for fightable Hill Giant
[INFO][Bot #1][09/06 03:05:18 PM]: Scanner: found npc
[INFO][Bot #1][09/06 03:05:18 PM]: ATTAAAAAAAACK
[INFO][Bot #1][09/06 03:05:18 PM]: COMBAT AND FIGHT: Hill Giant can NOT reach us
[INFO][Bot #1][09/06 03:05:18 PM]: BASIC ATTACK: We are NOT YET fighting
[ERROR][Bot #1][09/06 03:05:24 PM]: Error in bot executor or from Error class (and not Exception)!
java.lang.NoSuchMethodError: org.osbot.rs07.api.model.NPC.getBot()Lorg/osbot/Sb;
	at p.p.Aux.F(y:69)
	at p.p.con.execute(y:146)
	at org.osbot.rs07.event.EventExecutor.IIIIiiiIIIIi(zj:44)
	at org.osbot.rs07.event.EventExecutor.execute(zj:256)
	at org.osbot.rs07.script.MethodProvider.execute(mg:500)
	at p.p.Aux.K(y:85)
	at p.p.prn.execute(y:203)
	at org.osbot.rs07.event.EventExecutor.IIIIiiiIIIIi(zj:44)
	at org.osbot.rs07.event.EventExecutor.execute(zj:256)
	at org.osbot.rs07.script.MethodProvider.execute(mg:500)
	at p.p.Aux.K(y:91)
	at p.y.nUl.K(b:168)
	at Main.onLoop(j:45)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(zl:58)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][09/06 03:06:26 PM]: Terminating script MW F2P HillGiant SafeSpotter - Magic...
[INFO][Bot #1][09/06 03:06:26 PM]: Script MW F2P HillGiant SafeSpotter - Magic has exited!

 

I am pushing an update today that fixes max amount of rune buying and this error!
The error had to do with a mirror mode thingy of calling getBot(). I noticed this yesterday and fixed it immediately after asking the developers what caused it.

Should be fixed tomorrow! Thanks a lot for the detailed debugging! This always helps a lot since I have encapsulated all my code in different stages. So this makes it easy for me to find the "flaw" in the code.

Regarding the selections, these are on my todo list, but do not YET have an urgent prio. My current focus is going to be on fixing minor bugs like this so the script can run smoothly.

I myself have ran the script for 24 hours yesterday on 3 accounts with the new code and they all worked out nicely without any issues. So I think the new code is stable!

Regarding the next best thing I want to implement, this will be fuzzy logic to create the "fuzzy"-like playing style humans would actually have regarding our own decision making instead of hardcoding that shit up :)

I hope, am pretty sure of it,  that this would result in fewer reports and so also fewer ban rates.

In the mean time, sit tight, post any bugs you encounter and do not hesitate to share your progress!

I whish you a happy botting experience!

Kind regards,

MW

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@9tails96 Just ran some tests and did a few runs. They all worked flawelessly. I pushed the stable code to the SDN.

Should be live within 24 hours!

If you encounter any issues, please post them like you did before! This helps me to give you the best botting experience!

As always, HAPPY BOTTING

Kind regards,

MW

Edited by minewarriors
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  • 2 weeks later...

Script is great! But it did get stuck when it need to buy more air runes, I had lobsters and the other runes required and about 10k gold.

 

Unfortunately I don't have a log to provide but when saying the remaining casts or the required runes or something it outputting negative numbers.

It would go to the bank-> Deposit all -> Remove gold -> open GE -> not buy anything + close GE -> repeat

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1 hour ago, AssertVoid said:

Script is great! But it did get stuck when it need to buy more air runes, I had lobsters and the other runes required and about 10k gold.

 

Unfortunately I don't have a log to provide but when saying the remaining casts or the required runes or something it outputting negative numbers.

It would go to the bank-> Deposit all -> Remove gold -> open GE -> not buy anything + close GE -> repeat

Hey @AssertVoid!

Negative numbers are good tbh since they will be put to 0 in the final check.

But I already encountered the bug of which you are speaking haha. The fix stands ready aswell.

I will push it today including some paint ^^.

Thanks though for the mention because if I do not have got any feedback I can not fix things like these. So your time to put a comment under the post is really

much appreciated by me!

Kind regards,

MW

HAPPY BOTTING!

P.S. I am working on extra safespots and new mechanics every day in another script of mine that is not yet public. Things that are stable in that one, will be put into this script too!

Edited by minewarriors
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