Hi,
Is there any reason why it's not sipping a pot when my run energy goes below 30%? Ignore the fact that I only have a 4 dose on there, I'll use an array later to add all doses later.
public void drinkPots() throws InterruptedException {
if (settings.getRunEnergy() < 30) {
getInventory().interact("Drink", "Energy potion(4)");
sleep(random(50, 500));
}
new ConditionalSleep(4000, 200) {
@Override
public boolean condition() {
return (