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OSRS Script Factory 2.0


ProjectPact

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On 9/27/2020 at 2:11 PM, jimmmy23 said:

Does the script have any sort of antiban built into the commands? e.g. more advanced mouse movements and clicks

Or does it just use the built in OSBot mouse movement?

There is a lot of randomness built into the script already to ensure no two clicks are the same (unless you specify)

 

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v1.12:

  • Added the ability to create Area Variables using instance positions (automatically detects if the coords given are instance positions)
  • Added a new back-end process for handling areas
  • Added new area caching to reduce CPU consumption
  • Added support to the Inventory monitor to not track items purchased from the Grand Exchange
  • Added a double cache feature for withdrawing items from the bank or Grand Exchange
  • Minor fixes
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v1.13:

  • Added a massive refactor to how scripts function and load. Now scripts will see areas and positions as the name instead of positions/coords
  • Added an automatic script converter to convert older scripts to the newer format.
  • Added a sleepMoving and disable camera option to #interactWith, #interactWithNPCNotUnderAttack, #interactWithContainingAction, #interactWithNPCWithinArea in NPC
  • Added a sleepMoving and disable camera option to #interactWith, #interactWithContainingAction, #interactWithRS2ObjectWithinArea, #interactWithAtPosition in RS2Object
  • Added a sleepMoving and disable camera option to #interactWith in Player
  • Added a sleepMoving and disable camera option to #interactWith, #interactWithContainingName, #interactWithContainingAction, #interactWithGroundItemWithinArea in GroundItem
  • Added #interactWithContainingName to NPC
  • Fixed a lot of performance issues 
  • Minor fixes
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  • ProjectPact changed the title to OSRS Script Factory 2.0

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