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Chris

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Want to show off your dynamic signature? Grab yours by replacing NAME with your OSBot username in this link (Case sensitive): https://cnar.dev/projects/evorkath/users/NAME.png

 

 

Things to consider before buying:

  • Avoiding bans (Recommended) - While I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimize your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk.
  • New Mouse Option (Required) - It is a MUST to have this option enabled. Not using it will show poor script performance as the default mouse will be slow to react during the encounter. Please see this image.
  • DO NOT USE HARDWARE MOUSE - No explanation needed.
  • Not Available For Ironman Accounts - This script only supports regular OSRS accounts and will NOT be modified for any ironman mode.
  • Range only mechanics - I do not support melee combat in my script. Do not purchase on the assumption it does.


Frequently Asked Questions

"Where do I place my new settings file?"
\OSBot\Data\Excellent Vorkath\saves

Locate your OSBot folder inside your windows user directory.
 

"I'm having issues where the script seems like it is delayed. How do I fix this?"
Try the following:

  • Use new mouse option (if not already)
  • Try Injection mode if you are having issues with mirror mode resource usage.
  • If you wish to use Mirror, remove java 8 and install Java 8 build 291 (Mirror is built with this java version).
  • If you wish to use Mirror, open Windows task manager and set the OSBot java process to high priority.

"Where can I purchase the script?"
You can purchase it from the OSBot store here.


Standard script requirements:

  • House settings - Please structure your house in a 1x1 format where everything is connected to what you are going to use. For example, consider X being the entrance of your player owned house. Consider this combination (Portal room/Jewelry room) <-> X <-> Pool/Altar), notice that they are connected room by room meeting the entrance.
    Please also setup your in-game House Settings to the following image.
  • General requirements will be listed below:
    Your house must be in Relleka [50 Construction].
    You must have at-least an altar and portal in your house minimum IF you are using house settings.
    You must have greater than 100k in your bank incase of deaths.
    You must have House tabs in your bank incase of deaths.
    You must have the magic levels for [CRUMBLE_UNDEAD_SPELL]
    You must have dust runes, law runes, chaos runes. Either in your bank for inventory holding OR rune pouch holding these runes.
    For blowpipe mode you must manually set your quick prayers [PROTECT_FROM_MAGIC + RIGOUR/EAGLE_EYE]
    For crossbow mode you must manually set your quick prayers [PROTECT_FROM_RANGE + RIGOUR/EAGLE_EYE]
  • Travel routes - The script currently supports traveling routes of Lunar isle and Ferox Enclave. Either option requires you to start at the designated bank.
    Ferox Enclave requires that you have Dueling Rings on your bank and house tabs if the dueling ring is not part of your current ring loadout.
    For Lunar isle mode simply having house teleports in the bank will do.
     

Features:

  • Fatigue system - When the script is started a seed is set and is used to help generate randomization inside the script. Overtime a value is increased based off this seed with the help of other calculations similar to offsite competitors utilities. This is merely a mockup copy and not truly defined but it has proven to help with so called 'ban rates' in other scripts that I own. 
  • Inventory Management System A inventory system that triggers when heading back to Vorkath. The script will remember the setup on the start of the script ONLY if the inventory was setup ahead of time. What this means is that the script will check if the inventory is full then proceed to collect a list of your items slots in the inventory. This way the system is optional if you feel that it isn't needed.
  • Custom Mouse Profile system - With the help of OSBot's new mouse system I have configured a improved faster mouse profile to handle all situations in the Vorkath fight room.
  • Consumable Randomization system - Prayer and Health restore points are randomized after every use to give the script uniqueness. This avoids the script always being at a fixed rate whenever an item is used (Food, Prayer potions, etc).
  • Loot priority system - The script will prioritize high value items first to make sure food is not put to waste or you miss out on them if you have to teleport out. Unnoted dragon hides are ignored on purpose as they share the same value as some of the foods supported in the script currently. 
    Selecting the 'Loot before leaving' option will make sure to pick these up before you return to the bank IF you are not in combat when doing so.
  • House Support  - As of 07/06/21, I support most of the PoH interactions. This includes: Portals, Rejuvenation Pools, Altar, Nexus Rooms, Jewelry Box, and more at request.
  • Rune pouch support - Full support of the rune pouch including rune restocking, and on death run re-insertion.
  • Death collection support- The script utilizes the Tornif item collection interface to recollect your gear for a small fee of 100,000 osrs gold.
  • Ranged support - As of 07/06/21, The script will only support ranged at this time. No melee support for the foreseeable future.
  • GUI profile saving / loading - Easily save or load new profiles with a click of a button under the main script interface before pressing start.
  • Equipment - Dynamic loading of equipment before starting the script lets you customize your gear how you want. There is no need to micromanage when all you can do is press start to bot!
  • Construction cape support - Travel to your house anytime with the construction cape. Simply have it in your inventory before starting and the script will use it when needed!
  • Elite Diary support - The script offers two modes of transportation off lunar isle. First, using the fremmenik sea boots 4 to teleport out, which requires them to be in your inventory. Second, using the 'Return Orb' located inside the lunar isle bank. 
    The script handles this as needed with the boots being the highest priority. What does this mean? If you have the boots it will use them first, otherwise it will always interact with the orb.
  • Slayer's Staff support - The script offers the usage of the Slayer's staff to kill the spawn. Simply have it in the inventory and the script will auto-cast and handle it as normal!
  • Crossbow / Blowpipe support - These two are the current supported weapon modes when fighting vorkath.
  • Crossbow bolt switch support - The script offers bolt switching when Vorkath is around 50% health. Normally you would use Diamond Bolts(e) to trigger the armor piercing effect since Ruby Bolts(e) would be inefficient below 50% health. This is configured under the crossbow menu. 
  • Special weapon support -
    (Blowpipe w/ special weapon):
    The script will use one of the two defence draining special weapons to lower Vorkaths overall defense. This is enabled under the blowpipe options menu.
    The script also offers switching to melee specific gearsets such as Fire Cape, Infernal Cape, and Void Melee helm. Want to use these? Simply have them in the inventory and the script will keep them there to use during special attack scenarios.

    (Blowpipe only): The script will use its special attack when available (~50 special percentage)
  • Discord Webhook support - By providing the necessary setting details, you can now receive discord notifications to your private discord channels!
    • Notified on x deaths
    • Notified every x hours
    • Notified on script session ended

 

Layout Examples

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Rune Pouch. The required runes for restock/ usage are: LAW RUNE, DUST RUNE, CHAOS RUNE.

You must start the script with a rune pouch otherwise it will default to carrying the runes needed in the inventory.
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Blowpipe mode (Example gearset)

supports: BGS, DWH, Swapping to cape(fire, infernal), and swapping to melee void helm.

Blowpipe / BGS / DWH

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Crossbow mode (Example gearset)

supports: Main primary bolt or using ruby e / diamond e swap combination
DHCB / DFWard

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GUI Information

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https://cnar.dev/projects/evorkath/settings

Consumable settings:

- The consumables (food, potions, etc) that will be used during the script. 

Combat settings:

- Input decision to use either crossbow or blowpipe with customizable ammo fields.
- Select your special attack weapon type and leave it in the inventory! Pair it with a void melee helm, and fire cape if needed!

Travel settings:

- Use house nexus: Requires a house nexus inside your player owned house. 
- Use lunar port: Requires a lunar portal inside your player owned house that lets you teleport to Lunar Isle near the bank.
- Use rejuvination pool: Requires a rejuvenation pool inside your house.
- Use clan wars: Requires that you have teleport runes or rune pouch. Also have duel rings available in the bank. It will use the spell-book to teleport outside your house!
- Use refreshment pool: uses the refreshment pool at ferox enclave (clan wars)


It will take 1 dueling ring with you inside the inventory to teleport out so you dont waste a ring slot!
 

Condition settings:
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- Stop when pet: Stops when it receives the Vorkath pet. It will logout at the bank.
- Stop when we receive this amount of kills: Stops when it reaches x kills after it is done with a instance kill.
- Stop when we receive this amount of profit: Stop when it reaches x profit after it is done with a instance kill.
- Stop when we reach this timeframe (minutes): Stop the script when x minutes has been reached.

Instance conditions:
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- Kills per instance: The number of kills per inventory before it should bank.
- Set min food before leaving: The script will check the food count after every kill to check whether it should keep going.

- Loot before leaving: This selection when enabled will attempt to loot any leftover dhides before teleporting out after a kill.
- Drink potions every kill: This selection when enabled will repot your consumables for a fresh kill.

- Attack walk during acid phase: The script will continue attacking during the acid phase instead of waiting for it to end!

Worldhopping conditions:

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- Set worldhop after x kills: This selection when enabled will track the x kills needed to initiate a world hop.
- The custom world list must be greater than length 1.

   "worldHopList": "301,...",

Discord Integration:
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- Enable discord integration: Initializes Discord's webhook to send you notifications!
- Set notification after x deaths: Get a notification once this limit is reached! Good to catch errors or latency issues.
- Set notification every x hours: Get a notification update every x hour. Tracks - Name, Time, Kills, deaths, and profit!

 

 

How to load settings

"Where do I place my newly created settings file?"
\OSBot\Data\Excellent Vorkath\saves

Locate your OSBot folder inside your windows user directory.

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Some screenshots!

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Blowpipe only, Rune darts

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Blowpipe only, Rune darts

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First Skeletal visage but price failed due to osbuddy!

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Join the discord to stay up to date with all of my scripts.

I have created a discord for bug reports, updates and statuses for all of my scripts!

https://discord.gg/CGHsd4a

 

 

Edited by Chris
Script thread update 10/15/2023 have to make it more clearer that ironman is not supported.
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Gear set up.

Note: If you're using EAGLE EYE 2 prayer potions will be more than enough. However if you're using RIGOUR you may want to consider 3. 

Bastion/Ranging potions can be used instead of Divine however this is not recommended for cost and kills p/hr.

YOU MUST HAVE A LUNAR ISLE TELEPORT IN YOUR HOUSE.



Rune Pouch. This can be universal either way as dust runes are so cheap. Laws can be removed if using a Construction cape or house tabs.
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Blowpipe / BGS

This method can be done without the BGS however you will notice a 2-3 kill per hour increase with the BGS. (Assuming high range level)

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DHCB / DFWard

You can choose to take on Ruby Dragon bolts (e) if you want to.

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Updates: 

  • Added Dynamic Signature support (Test data added to top of main thread)
  • Added guide posted by @Solitude tyvm
  • Bandos godsword support implemented in blowpipe mode.
  • Bug fixes for house travel
  • Added kills per trip option.
  • Added Const. Cape teleport to POH when banking
  • Added house tab teleport to POH when banking

     

TODO:

  • Add GUI guide for every action so no one gets confused.
  • Small script improvements and bug testing.
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Update v2.0:

  • Full rune pouch support
  • Blowpipe repairing is fully functional.
  • Traveling improvements have been done thanks to @Solitude feedback.
  • Banking bugs due to new implementations have been fixed thanks to a report from @Solitude
  • Support for resizable mode was tested and is in working condition. Will be doing more testing to verify full functionality
  • Fixed a small issue with data sending. It was not sending the correct total kills at the end of the script session
  • Updated the main script thread with gui setting information.
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Update v3.0:

- Updates to the collection traveling. Changes to pathing to lunar bank was done.

- Added default support for eat > 90% hp at bank. Default secondary food is lobsters. This will only apply if your not using a house restore that restores your HP.

- Doing small tweaks to the acid pool ticker phase. Looking for a smoother solution but all is well currently.

- Fixed a house logic bug that ignored restoring rejuv pool / pray at altar.

- Added blowpipe speccing when < 85% health and in combat. Does not apply to BGS/BP mode.

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Updates on reported bugs -> Excellent Vorkath v4.0


- Small change when special activates on blowpipe only conditions during the fighting. (More stop checks when a danger phase starts) [FIXED]

- Bank loop bug when on low food has been changed. (Reported by @FXp) [FIXED]

- Looting task ignored the profit of coins drop. It is now being tracked [FIXED]

- Added FKEY open Inventory support for non instance interactions [WORKING]

- Collection bug when inventory is full and there is only food in the collection box. Reported by @FXp [FIXED: If no equipable gear is available and collection only has food -> leave collection]

- Extended the ticker phase pathing to reduce clicking time. (originally path was too short when my condition checks were met to click the other end) [WORKING]

- Complete collection task rework [WORKING]

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