Eagle Scripts Posted March 16 Author Share Posted March 16 44 minutes ago, shpat said: trial pls kind sir Sure thing. Trial granted . Quote Link to comment Share on other sites More sharing options...
shpat Posted March 16 Share Posted March 16 The script shuts down automatically:\ Started random solver : Welcome Screen [INFO][Bot #1][03/16 05:13:53 PM]: Random solver exited : Welcome Screen [INFO][Bot #1][03/16 05:13:53 PM]: Scheduling script background executors [INFO][Bot #1][03/16 05:13:53 PM]: Caching Images [ERROR][Bot #1][03/16 05:13:53 PM]: Error in script onStart(): AIO Farming java.lang.NullPointerException at u.e.con.c(aa:10) at u.e.con.c(aa:77) at core.e.e.aUX.c(kc:81) at core.MainDriver.onStart(fc:21) at org.osbot.rs07.event.ScriptExecutor.IIiiIiIIiii(xg:313) at org.osbot.rs07.event.ScriptExecutor.start(xg:487) at org.osbot.Wb.iiiIiiiIIIi(et:9) at org.osbot.bc.iiiIiiiIIIi(cs:542) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source [INFO][Bot #1][03/16 05:13:53 PM]: Terminating script AIO Farming... [INFO][Bot #1][03/16 05:13:53 PM]: Saving Cache [INFO][Bot #1][03/16 05:13:53 PM]: Script AIO Farming has exited! Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted March 16 Author Share Posted March 16 2 hours ago, shpat said: The script shuts down automatically:\ Started random solver : Welcome Screen [INFO][Bot #1][03/16 05:13:53 PM]: Random solver exited : Welcome Screen [INFO][Bot #1][03/16 05:13:53 PM]: Scheduling script background executors [INFO][Bot #1][03/16 05:13:53 PM]: Caching Images [ERROR][Bot #1][03/16 05:13:53 PM]: Error in script onStart(): AIO Farming java.lang.NullPointerException at u.e.con.c(aa:10) at u.e.con.c(aa:77) at core.e.e.aUX.c(kc:81) at core.MainDriver.onStart(fc:21) at org.osbot.rs07.event.ScriptExecutor.IIiiIiIIiii(xg:313) at org.osbot.rs07.event.ScriptExecutor.start(xg:487) at org.osbot.Wb.iiiIiiiIIIi(et:9) at org.osbot.bc.iiiIiiiIIIi(cs:542) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source [INFO][Bot #1][03/16 05:13:53 PM]: Terminating script AIO Farming... [INFO][Bot #1][03/16 05:13:53 PM]: Saving Cache [INFO][Bot #1][03/16 05:13:53 PM]: Script AIO Farming has exited! Make sure to check a few of my last replies on the thread here. You can resolve this on your end for now. Quote Link to comment Share on other sites More sharing options...
Guzziex Posted Saturday at 10:17 PM Share Posted Saturday at 10:17 PM Can I haveee a Trail please Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted Sunday at 09:49 AM Author Share Posted Sunday at 09:49 AM 11 hours ago, Guzziex said: Can I haveee a Trail please Sure thing. Trial granted . Quote Link to comment Share on other sites More sharing options...
4NN0NYM0US Posted Tuesday at 11:09 PM Share Posted Tuesday at 11:09 PM On 8/27/2017 at 2:40 PM, Eagle Scripts said: Eagle Scripts' AIO Farming What is AIO Farming AIO Farming is a fully customizable Farming Script that helps you gain those Farming Levels What does AIO Farming support - Fully Customizable* - Profile System - Caching System** - Uses Tool Leprechaun To Note Items - Logs Out After All Patches Are Done. Once Any Patch Needs Any Interaction, The Script Will Login. * The User can choose what locations to farm on, what patches to work with and what plants to farm on specific patches ** As long as you're using profiles, the script will utilize data from any previous script runs Discord https://discord.gg/xhsxa6g Progress Reports Locations Supported - Ardougne - Brimhaven - Canifis - Catherby - Falador - Farming Guild - Kourend - Lletya - Lumbridge - Varrock - Tree Gnome Stronghold - Tree Gnome Village - Tai Bwo Wannai Plants Supported - All Herbs - All Allotments - All Trees - All Fruit Trees - Calquat Tree - All Cacti - Flowers (Marigold & Nasturtium, Limpwurt) Instructions GUI Startup Make sure to: Select a FarmingLocation, add FarmingPatches to it, choose a TraversingMethod and thén add the actual FarmingLocation to the queue. Please note that this script does not support the spellbook for traversing. CLI Startup The script's Id is 986. The script's only CLI parameter is the profile name that you'd like to load. Beware: The name can not contain any spaces. Changelog Reveal hidden contents 1 V0.01 Initial Beta Release V0.02 Paint Toggling Added (Click on the paint) V0.03 Cabbage Problems Fixed V0.04 GUI Changes Made + Item Deselecting Added V0.05 Custom Pathing Added For Broken WebWalking Links V0.91 Supercompost Problems Solved + Flower Support Added V0.92 SettingsChanging Added. Script Now Toggles Game Chat Filter By Itself V0.93 SettingsChanging Now Works With Widget Checks Instead Of Configs V0.94 CanLoginWithoutcrashingAnyCycle Fixed +Ultracompost Added + Option To Use 0 Plant Cure Added V0.95 New API BotMouseListener Implemented V0.96 Dropping Issue Fixed + Watering Cans Usage Made Optionally V0.97 Ardougne To Catherby Now Uses Teleport Tab + Login Stuck Problem Solved V0.972 Watering Can Issues Fixed + Saving Now Implements Watering Cans As well V0.973 Instantly Logging Out For Breaking V0.98 Resupplying At Closest Bank Has Been Added V0.99 Custom Traversing Methods Added V1.00 Canifis FarmingLocation Added + Ectophial TraversingMethod Added V1.01 Kharyll Teleport + Salve Graveyard Teleport Added V1.02 Fenkenstrain's Teleport Added V1.03 Dynamic Patch Compost Usage Added + Dynamic Seed Counting Per Plant Added V1.041 Fixed Single Seed Withdrawing V1.042 Removal OfNon Farming-Related Items Added V1.043 Moving Camera To Patch Added V1.044 Enhanced Canifis Data V1.045 Combat Evading Added V1.046 Only Withdraws Needed Amount Of Seeds And TraversingItems Now + Paint Version Added V1.047 Combat Evading Edited V1.048 POH Portal Traversing Fixed V1.049 Game Chat Filter Toggling Fixed + Camera To Patch Conditional Sleep Added V1.06 Farming Guild Location + Skills Necklace TraversingMethod Added V1.071 Hosidus Teleport Tab Name Changed V1.071 Fixed Skills Necklace + Patch Traversing + Added Battlefront TeleportTab V1.072 Fixed Supplying Of Watering Cans V1.073 Fixed Patch Traversing Issue + WebWalking Teleport Overriding Removed V1.074 Added Limpwurt Plant V1.1 Added Trees & Fruit Trees + Added Lletya location + Added Patch Data Caching + Added new paint + Added 10 new TraversingMethods V1.11 Magic Tree Data + Teleport Crystal Withdrawing + Supplying Logic After Patch + Gnome Stronghold Patches Traveling Fixed V1.12 Fixed Idling In Bank When Supplied V1.13 Data has been modified for new Kourend location V1.14 Added support for traversing items up to 8 teleports + change Yew tree data V1.15 Added Snapegrass + Bottomless compost bucket support & fixed tomato watering V1.16 Fixed double usage of bottomless compost bucket + displayed breaking time in paint V1.17 Made changes to SpiritTreeTraversing & unwanted item depositing V1.18 Fixed Pineapple tree data V1.19 Added Brimhaven teleport tab V1.20 V1.21 Fixed plant cure being an unwanted item V1.22 Added various traversing methods V1.23 Added support to handle trees that are already being taken care of V1.24 Fixed teleport crystal + Now won't immediately bank after using the last teleport tab in a run V1.25 Reverted banking changes of previous version V1.26 Fixed Yew tree data V1.27 Fixed script image & fixed Discord invite link in paint & added WalkingTraversing & added support to loot dropped limpwurt roots V1.28 Fixed yew tree protection payment issue V1.29 Fixed WalkingTraversing V1.30 Updated combat evading for the Vampyre at Canifis V1.31 Attempted to fix GUI issue V1.32 Attempted to fix Combat Evading crashing the Canifis patch V1.33 Added support for the new OSBot UI V1.34 Added Farming Guild bank chest V1.4 Added CLI support V1.41 Removed old static path walking in Kourend V1.42 Added new static pathing for Kourend V1.43 Added FarmingCapeTraversing and fixed MinigameTeleportTraversing V1.44 Fixed paint ExperienceTracker locale issues V1.45 FarmingCapeTraversing now supports trimmed capes V1.46 Added Cacti support, Added Farming Guild Beginner cactus patch, Added celestrus tree support, Added Farming Guild Advanced Celestrus tree patch & fruit tree patch V1.47 No longer requires Falador tabs if no watering cans are being used and merely walking is being used as traversing V1.48 Fixed game chat filter grabbing V1.49 Attempted to lower script's resource usage over longer periods of time V1.5 Added Calquat Tree support. Added TwaiBwoWannaiTeleportTraversing. Added Fishing Guild to SkillsNecklaceTraversing. V1.51 Fixed build errors. The previous two pushed versions should now actually be working, including their added features. V1.52 Script will randomly assign a position if it can't find the most suitable one when walking closer to a patch V1.521 Fixed typo with trimmed farming skillcape V1.53 Fixed Willow tree data + Attempted to fix MinigameTeleportTraversing due to interface changes. V1.54 Attempted to fix issue with uncharged Skills Necklace being withdrawn & Added SkillsNecklaceTraversing#Woodcutting_Guild & Fixed MinigameTeleportTraversing V1.56 Attempted to fix issue with static walking from Kourend patch V1.58 Added simple instructions dialog V1.59 Attempted to fix issues in the Farming Guild V1.60 Attempted to fix Feral vampyre dying issues + null selected item issue V1.61 Changed oak tree data V1.62 Attempted Fix For Generating Position Closer To Patch V1.63 Changes to protection payment NPC handling + using static positions to walk closer to patch where needed V1.65 Added Dragonfruit tree support V1.66 Added new tree interactions for Farming Guild Can i make potted trees with this AIO Script? Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted yesterday at 08:17 AM Author Share Posted yesterday at 08:17 AM 9 hours ago, 4NN0NYM0US said: Can i make potted trees with this AIO Script? I'm not entirely sure what you're referring to here; are you referring to saplings? Quote Link to comment Share on other sites More sharing options...
4NN0NYM0US Posted 23 hours ago Share Posted 23 hours ago 4 hours ago, Eagle Scripts said: I'm not entirely sure what you're referring to here; are you referring to saplings? yes, sorry, i meant saplings, my question was if i can make saplings with this script Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted 23 hours ago Author Share Posted 23 hours ago 30 minutes ago, 4NN0NYM0US said: yes, sorry, i meant saplings, my question was if i can make saplings with this script Negative, the script uses saplings but it cannot make them. Quote Link to comment Share on other sites More sharing options...