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Getting webWalk position array?


lmfaoown

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Is it possible to get the webWalk positions array it creates?  I'm trying to get the webWalk positions array so I can use them to figure out which tile has an obstacle that would need to be opened, such as a door or a gate.

 

A lovely picture made in Excel can give you a visualization of what I'm attempting to do with webWalk.

ed3e9e2200.png

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Web walker doesn't create an array of positions; we wouldn't be able to do things like use gnome gliders and travel through the charters. Also no, those links aren't available in the public API. Everything is still under a bit of heavy development and I'd like to be able to modify classes without hearing the kicking and screaming.

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Thanks for the detailed explanation you three, that's all I needed.

 

This thread can be locked/archived if anyone so pleases, since I can't lock it myself.

 

Edit:

 

Unsure if this is a bug or not, but since the webWalk handles obstacles itself, I assume curtains were never added (Closed ID 1533, Open ID 1534).

7e2aaf65ea.png

Edited by lmfaoown
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Thanks for the detailed explanation you three, that's all I needed.

 

This thread can be locked/archived if anyone so pleases, since I can't lock it myself.

 

Edit:

 

Unsure if this is a bug or not, but since the webWalk handles obstacles itself, I assume curtains were never added (Closed ID 1533, Open ID 1534).

7e2aaf65ea.png

 

I believe curtains aren't supported. In my script, they wouldn't open them. I just coded the obstacle myself. 

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Thanks for the detailed explanation you three, that's all I needed.

 

This thread can be locked/archived if anyone so pleases, since I can't lock it myself.

 

Edit:

 

Unsure if this is a bug or not, but since the webWalk handles obstacles itself, I assume curtains were never added (Closed ID 1533, Open ID 1534).

7e2aaf65ea.png

Report them here: http://osbot.org/forum/forum/335-web-walking-links/

 

If you cant post there :

follow this format and reply through PM and I will post it myself

 

Position of the Object/NPC:

Position of where you will start:

Position of where you will end:

Name of NPC/Object:

Name of NPC/Object action:

Dialogue options (if applicable):

Quests required (if applicable):

Items required (if applicable):

F2P or P2P:

Additional (if applicable):

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