public boolean checkforPlayers(int area) { java.util.List<Player> playerss = players.getAll(); for (Player p : playerss) { if (myPlayer().getArea(area).contains(p) && !p.getName().equals(myPlayer().getName())) { return true; } } return false; } Returns true if there's players around your area. (excluding yourself) I use this generally like this:   if(checkforPlayers(7) && random(0,25) == 0){ /* do world hop*/ }