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  1. Stealth Passive Goldfarmer Can also be purchased with OSRS gold using vouchers from here Featured Current record progress by @RoundBox Features Supports CLI startup for scalable farming Up to 150m per month per account Saving, loading and editing settings Stays logged out most of the time Likely to be low ban rate Low Requirements Bond renewal Restocking Herb farming Birdhouse runs Various teleports Buys herb boxes daily Randomizations on most settings 5 supported patches (others coming soon Random behavior configurable on the GUI Simulates AFK sessions by losing window focus Changes window title to RuneLite while running Daily botting session limits to simulate sleep patterns Custom break manager with user defined settings dreams In Development More Grand Exchange customizations Fruit tree picking Trollheim patch Making compost Battlestaves Muling Requirements Farming 1 x Spade 1 x Seed dibber 1 x Rake some Allotment seeds (type chosen on GUI) some Herb seeds (type chosen on GUI) some Flower seeds (type chosen on GUI) some Compost (type chosen on GUI) some bank teleports (type chosen on GUI, e.g. Ring of dueling) patch teleport for every patch selected on GUI some Stamina potions if enabled on GUI (not recommended) it can theoretically be used from level 1, and you don't have to plant all types of seeds at once, you can choose to only do allotments if you prefer Birdhouses UNLOCK DIGSITE PENDANT ENCHANTING UNLOCK HOUSE ON THE HILL TELEPORT UNLOCK ALL MUSHTREES 5 Hunter House on the Hill teleport must be unlocked Mushtree teleports must be unlocked Bone Voyage quest and all prerequisites some Digsite pendants some Hop seeds (type chosen on GUI) 4 x Clockwork (only if crafting birdhouses) 1 x Chisel (only if crafting birdhouses) 1 x Hammer (only if crafting birdhouses) logs if crafting birdhouses, the premade birdhouses otherwise some bank teleports (type chosen on GUI, e.g. Ring of dueling) Instructions Fill the GUI settings with desired values. Most behavior can be randomized by providing ranges instead of fixed numbers, eg. the script will take a break at a random time between 80 and 100 minutes The script currently supports 3 activities: Herb runs, birdhouses and buying herb boxes. Select which one you want to do on the GUI. The "best" option provided herb runs will pick the most profitable, while on bridhouses it will pick the best xp. 5 out of 9 patches are currently supported Some settings are still under development CLI Features Script ID is 1099. The script supports CLI startup with the following syntax: -script 1099:settingsname Where settingsname is the name of the settings preset used when saving the settings on the GUI. eg. -script 1099:test Bug Report Template 1. Stealth Injection or Mirror Mode: 2. Logger contents (press "Settings" on top right corner of the client, then "Toggle Logger", copy & paste on pastebin) : 3. Description:
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  2. Update: thank you all for choosing CzarScripts, you have made these scripts the #1 most selling script series on the entire market! We pride ourselves in having the best bots and lowest ban rates out of all competitors! NEW! ♔ LATEST SCRIPTS ♔ Script IDs for CLI (Command-Line Interface mode) 1042 Perfect Crafting complete 1121 Perfect Wintertodt If you want a trial - just post the script name and it will be activated after I hit 'like' on your post Requirements hit 'like' on this thread
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  3. Upcoming NPCs: Green Dragons NOT SUPPORTED!, ROCK CRABS, SAND CRABS, AMMONITE CRABS Added! RUNE DRAGONS JUST ADDED, GET IN THAT SWEET 2-3m/hr! Want to buy with OSRS GP? Buy a store voucher here! And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
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  4. Exco Slayer The script is live and can be purchased Here! Trials are available by commenting on this thread. Current version: 1.02 Features Supported Slayer Masters: Turael, Spria, Mazchna, Vannaka, Chaeldar, Konar, Steve/Nieve & Duradel Multiple monsters available per assignment, configurable which to focus (lowest / highest level / closest or random). Full prayer support for all monsters (Uses prayer potions and/or restores prayer at altars). Monster specific gear, food and combat profiles. Full boost potions support. Support for superior monsters. Progression system to automatically upgrade slayer master. Buys items from Grand Exchange or Slayer Master. Full teleport, charter and fairy ring (dramen staff and lunar staff) support. Brings (and equips) monster specific items when applicable. Cures poison and brings and buys antipoison & antifire potions if needed. Safespots for supported monsters. Advanced looting system. Buries bones and uses bones to peaches. Can skip assignments at Turael or via points. Gets new assignment after completion via Slayer Master. Uses enchanted gem to check for assignments. Unsupported monsters Requirements: Screenshots Bug Reports:
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  5. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
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  6. I ended up just buying the script, caught a 24 hour ban on an ~1800 total level account after using it on ardy knights for only 1 hour. Any thoughts on what happened?
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  7. Hi Czar! can i try out your perfect fisher script? Will def buy if it works well and will provide any feedback necessary!
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  8. @OsBotTest19 You don't have to do that in the onStart, all you have to do is Override the onMessage method like below @Override public void onMessage(Message message) throws InterruptedException { log("Chat box message -> " + message.getMessage()); } Logs chat box messages just fine^
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  10. Thanks for updating. Unfortunately this is still not working. Has the update not been pushed through yet?
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  11. 1 point
  12. @Heiz Yeah, Grave is an NPC, not Object.
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  13. Good luck sir, enjoy! Please be sure to take breaks, bot responsibly
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  14. you can fix the bot for dont stop 2s every time in the same spot in the entrance vorkattttt???????????????????? there are 5 times that I post this
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  15. Neitiznot gold bracelet script is broken. It will withdraw gold bars from bank but then it gets stuck. The bank remains open and nothing happens.
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  16. Script stops running when trying to purchase mahogany planks. Am I missing something? (should have sufficient enough money in my bank. I'm certain.) EDIT: That was exactly the issue, sorry for bugging you.
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  17. Had a few issues: If the chat box isn't open it gets stuck and keeps clicking the "All" chat box over and over. When attempting to log out for break, it gets stuck and keeps clicking the "X" in the top right corner and never logged out. All the dropping methods seem relatively the same. When I use "Top-Down" option it doesn't drop down the line from top to bottom like you would expect. It does some random drop pattern from top to bottom left to right. Not sure if intended
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  18. could i get a free trial please and thanks
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  19. Damn sorry didn't see this post, could you auth me again?
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  20. I've got an account training up that will need to get a defender soon so I'll take a look at revamping this script when I get there. This script was made like a year and a half ago and I've got more complex scripts under my belt at this point.
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  21. It's not bad, if it logs out and breaks inside the cyclops room when it logs back in it tries to attack the cyclops when you're outside the room and doesn't correct itself.
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  22. Could i get a trial please!
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  23. I just set it to take a small break after each dream.
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  24. As a matter of fact, it was at 2021-03-20 07:25:57 Sure thing. Trial granted .
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  25. Been using this script for the past 2 weeks. It's quite good overall. I've used it on both maxed accounts and 80 magic 80 def accounts. The only two negative things I can say about it are the following: -Eating: One problem with eating is that it doesn't always try to keep the health up high enough. Therefore, when switching phases, when moving around, or when snakelings spawn, the character dies often. And I mean, often like 5 deaths per 10 kills on a maxed main. This would happen less frequently if the eating threshold is adjusted a bit I guess. For example: Say my character is at 60hp. Zulrah switches to range phase. My character tries to move to the correct position. While moving it'll step on a cloud and receive, say 12 points of damage, but it'll also get hit from one of Zulrah's random magic attacks and then it dies. Another example: Character is at 60hp. There are some snakelings around trapped. Zulrah switches phase. My character moves and gets destroyed by the snakelings and zulrah's following attack. -Teleporting out: This other issue has to do with my lower level accounts. They don't always deal enough damage to get a kill. But the script waits until it's out of food + dangerously low hp to teleport out. This often causes the character to die before being able to telepoort out. It would be nice if it just tried to teleport out when out of food and something like 80% hp or less. I'd like to add this script to the farm and continue using it, but as it stands, the gp per hour is a bit on the low end.
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  26. This is why "States" suck: What looks cleaner, this: enum State { CHOP, WALK_TO_BANK, WALK_TO_TREES, BANK } @Override public int onLoop() throws InterruptedException { switch(getState()) { case CHOP: chop(); break; case WALK_TO_BANK: getWalking().... break; case WALK_TO_TREES: getWalking().... break; case BANK: bank(); break; } return 0; } private State getState() { if (whatever) { return State.BANK; } else if (whatever) { return State.WALK_TO_BANK; } else if (whatever) { return State.WALK_TO_TREES; } else { return State.CHOP; } } Or this? : @Override public int onLoop() throws InterruptedException { if (whatever) { chop(); } else if (whatever) { getWalking().... } else if (whatever) { bank(); } else { getWalking().... } } Unless you are completely blind, I think you would agree the second is far more readable and much less code. Instead of having to look in a different method for the conditions, they are right there next to the code I am executing when they're satisfied. I don't need to maintain a redundant enum either. People will argue that using "States" are cleaner, however this is probably because they are not making use of the DRY principle, not making effective use of methods etc. and without "States" they would just throw all of their code into onLoop. As for "Tasks" or "Nodes", they have the exact same issues as "States" and more. People will argue they are cleaner because now each of their actions is in a nice self contained class, and the condition is in there too. However using this pattern you have now even less of an overview of the script as you did with states, and it's even harder to debug. Consider this: List<Node> someRandomAssNodes = new ArrayList<>(); @Override public int onLoop() throws InterruptedException { for (Node node : someRandomAssNodes) { if (node.validate()) { node.execute(); } } return 0; } The problem with this is that now in order to figure out how this script will execute I need to go into each of those Node classes, in the same order that you add them to the List and look at each of the validate methods and try and figure out how they all fit together: I mean, that pattern is pretty bonkers don't you think? Instead of having: WalkToBankNode ChopNode BankNode WalkToTreesNode DoSomeOtherShitIDKNode Why not just just write something simple, and easy to understand like my previous example. IF your script gets massively complex, then you should be making use of OOP principles to simplify it. You still don't need to use a weird 'Node' or 'Task' pattern, you can have a generic banking class without needing to add a validate method inside of it, and you can have a mining class without having a validate method in there either. Sorry if the some of the syntax is off, or I rambled.
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