Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/08/21 in all areas

  1. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    2 points
  2. ** $14.99 - 24 hour trials available - like and comment on this thread Don't pm me on OSBot or Discord to ask for a trial. Loot anything, anywhere, with this highly customizable script! PvP worlds, waiting on loot piles, drop parties across Gielinor, even popping balloons in the party room! Buy The Script Here Check out these videos on using Fury AIO Looter to make money! [OSRS] Botting To Ban #7: Looting ! Crazy Profit [OSRS] Botting To Ban #8: F2P Looting FAQs: What does x setting on GUI mean? Look in the GUI spoiler below for a detailed explanation of what each option does. What settings should I use? WHATS THE BEST??? Whatever works for you, try new things until you find something thats good. I made it as customizable as possible for a reason There is no "best" settings before you ask me. lol. If I told everyone the ""best"" settings then everyone would do that and it would no longer be the best. Experiment and see what works for you Where should I run the looter? Anywhere there is loot on the ground. Experiment. See whats making money. Known locations would be GE drop parties in highly populated worlds. PVP worlds in active areas (ge, lumbridge, varrock, etc). ZMI. Wintertodt. Skillers that drop their inventory like barbarian village fishers, rimmington mine iron ore droppers etc. It will even work in the party room to pop balloons GUI: CLI: Discord Server: POGRESS REPORTS:
    2 points
  3. lol i did lvl 1-65 on multiple accounts without taking a look at it. dunno what u talking about tho.
    2 points
  4. Upcoming NPCs: Green Dragons NOT SUPPORTED!, ROCK CRABS, SAND CRABS, AMMONITE CRABS Added! RUNE DRAGONS JUST ADDED, GET IN THAT SWEET 2-3m/hr! Want to buy with OSRS GP? Buy a store voucher here! And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  5. Setup Screens Smithing Mode Results & Show-off
    1 point
  6. View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable λ): Stop when λ agility exp gained. Stop when agility level λ reached. Stop when λ magic exp gained. Stop when magic level λ reached. Stop when λ minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor ✓ (Level 20) Al-Kharid ✓ (Level 30) Varrock ✓ (Level 40) Canifis ✓ (Level 50) Falador ✓ (Level 60) Seers' Village ✓ (Level 70) Pollnivneach ✓ (Level 80) Rellekka ✓ (Level 90) Ardougne ✓ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:
    1 point
  7. 24 hour progress report!! Setup Window Highly intuitive and visual, and easy to use! Portal Prediction knows which portals are going to drop - prioritises them! Full Void in <24 hours It takes only 850 points for full void, go go go! Screenshots & Results
    1 point
  8. PowerCrabber @FUKK LT Sample run video! AVIALABLE ON SCRIPT NETWORK! BEACH or ISLAND Support. Free spot search Progressive mode : Trains Attack/Strength/Defence up to 75, in 10 level steps prioritizing Strength -> Attack -> Defence! DO NOT USE PROGRESSIVE MODE AS A PURE! Special attack support! Human like special attack usage! It won't use spec straight after it recharged, gonna notice that in a random time between a minute and won't use it on low hp enemies. Currently 1 handed weapons only if you are using shield slot! Only efficient spots! Than means you will not find yourself fighting 2 crabs only! Anti crashing - will look for another free spot if somebody will train at your chosen spot for some time. Different aggro reset locations based on your position. Potion support - Super attack, Super strength, Super combat potion, Ranging potion.* (4) dose only. Rebanks only after main potion and it's effects are missing (Strength/Range) Food and NoFood mode : NoFood mode is expecting you to have 20+ defence and black or mithril gear at least. Uncheck NO FOOD MODE to eat food. Your desired food to eat. Only food that has EAT option. Script will turn off potion use of your chosen pot if you don't have it in bank. Random camera moves every 2 to 4 minutes. Random XP check of the skill you are training at the moment every 10-15mins. ALL THE WAY AFK MODE - It will keep mouse off screen if script is not doing nothing but fighting. HOW TO USE 1. - Simply get your gear on and start the script. You can start it anywhere in the world if you have visited great Kourend at least once. 2. - Select training type. 3. - Select your potion usage 4. - Select if you are using boat to reach crab island. ( Recommended ) 5. - Select other options. 6. - Type food and Weapons you will use. Food must be eatable ( no drinks ). If you have chosen NO FOOD mode you can leave it as it is! If you haven't chosen Special Attack mode you don't need to type anything also! Updates : v.02 - Fixed Ranging potion usage - Fixed an issue when crabs are lured out of positions and you keep resetting aggro for 5minutes till they spawn back into original position - Added Clever Special attack support - Quality fixes for banking - Removed 2 crab spot's at beach and 3 crab spot at island for best xp rates. Please let me know of any bug or issue found! Here or my discord FUKK#3642
    1 point
  9. No, the script works perfectly only these two things I wrote.
    1 point
  10. Welcome to the world of scripting! You don't need permission to post in the unofficial scripts section, so you're good. 100% agree with what Khal said, work on doing only one action per loop, and the onStart stuff. Other than that, a winemaker is a great idea for a first script. Hope to see more from you soon! Good luck!
    1 point
  11. Good to see some new scripters Some tips: - I would only initiliaze stuff in the onStart, never really executed any interaction code in it. Since it's only run once it can fail. Another thing that will cause issues is that you do 15 tasks in a row. This will clog up sooner or later. If 1 action missclicks it could get stuck. What you should do instead is only execute 1-2 commands every loop. if animating => Wait, we are making wines else if inventory contains jug of water and grapes => use grapes on water else if inventory does not contain water and grapes => Bank else if bank is open? => if we have wine deposit else if bank is open and we have no wine? check if we have water else withdraw water else if bank is open and we have no wine? check if we have grapes else withdraw grapes this is just an example but it will improve stability by a lot. Kind regards Khaleesi
    1 point
  12. It sure is! Sure thing. Trial granted .
    1 point
  13. Correct, this version only kills zulrah for you, but Zack made a full version in beta on the expansion.
    1 point
  14. What are you having issues with? There's multiple progress reports of people using it for 6+ hours with no issues at all. The developer did say that he was aware with a bug at Black Chins, but he's already got that queued on his list to fix. Hunter script is an amazing script with a lot of premium features. No need to babysit it...
    1 point
  15. Only issue reported was with black chinchompas. I said I would look at it when I finished my SF update. I am one person doing very large updates to scripts while working a full time job. It is called patience.
    1 point
  16. I love this series. Keep on going!
    1 point
  17. https://discord.gg/T3FbQSXhmA Script is free on the SDN as of right now. Skillerkido is going to make it 12.99USD afaik soon
    1 point
  18. Are you using the OSBot break handler? If so, swap to the script built in break handler
    1 point
  19. Have a look in the client log, it should say why it logged out. Also check out troubleshooting section in the OP. The idea is that the prayer would have been drained anyway, so may as well avoid a hit or two, as you stated. Per request however, an option was added later, a checkbox selectable in UI labelled "Use protect from melee for tunnel traversal", that can be disabled to prevent this behaviour. The option to teleport from the tunnels can be used either with 83 magic and the spell, or with teleport tablets of the same spell - this has no requirement. Unfortunately not. It only recharges equipment that can be recharged from a bank.
    1 point
  20. Hello, would really like to try out this script before i buy
    1 point
  21. I personally started to see bans when I tried LARGE amounts of quests to be completed without breaks. If it’s a fresh account I’d push larger sized script ques, but if not. I’d limit it to 2-3 quests in a row max
    1 point
  22. Seers and up is a lot safer, but make sure to use at least 3 hour breaks for every 1 hour botted imo.
    1 point
  23. Thanks for the post. One more question: mirror mode reaction timer? Is it 1000ms or 50ms? Also are the accounts running in their recommended boat level? E.g. with low stats going into higher games it has a lower chance of attacking/doing any damage to higher levelled npcs resulting in lower points, I just want to make sure this isn't the case. It should be re-routing the path as soon as a door is opened. I'll investigate and post a new version ASAP, and definitely will be adding some hikes to reactions/response so it operates quicker.
    1 point
×
×
  • Create New...