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  1. β™”CzarScripts #1 Bots β™” Proven the #1 selling, most users, most replies Script Series on the market. Big THANK YOU to all our wonderful users and supporters over the 8 years, we couldn't have done it without you. Czar Bots have always been the Best and the most Feature-rich bots available with the most total sales in OSBot history. Come and find out why everyone is choosing Czar Bots today. β™” LATEST BOTS β™” If you want a trial - just post the script name and it will be activated after I hit 'like' on your post Requirements: hit 'like' on this thread
    3 points
  2. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - Β£3,99 | Chest Thiever - Β£2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌑ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌑ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    2 points
  3. 'the intelligent choice' By Czar 63 Hours Runtime!! 37 hours runtime!! Agility Shortcut 70 hours run time https://i.imgur.com/wiF6VPO.png
    2 points
  4. Random mouse movements, checking levels/QP, moving mouse off screen and opening the map while walking will NOT reduce bans. This is false information. Most people advertise "Antiban" because it helps their sales. Most "Antiban" is useless/fake and does nothing to even help prevent a ban. Edit: Just wondering - who actually opens their map while walking anyway?
    2 points
  5. Could you elaborate? You shoot down my argument but say nothing in return ??
    2 points
  6. Buy now lifetime (only $4.99!) by Czar Want to buy the bot, but only have rs gp? Buy an OSBot voucher here Proggies: Instructions There are no instructions. We do the all the work for you. CzarScriptingβ„’ Tips Make sure to set food in your setup window! Don't bot more than 12 hours a day! It's not humanlike! Features: - All locations supported, including Crab Claw Isle - Banking support - All combat types supported (ranged, all ammo + ranging types, including looting) - Activity Slider -- choose 4 different activity settings from: (Afk my position, Afk any generated position, Attack visible/active crabs only, Full activity/attack all) - Aggression Slider -- choose from 4 different aggression settings: (Only retaliate to crabs, Attack people's crabs when none are found, Attack all crabs, ONLY attack other people's crabs) - Tasked levelling - allows you to set level goals and switch attack styles to raise different skills, e.g. set goals to 50 70 70, from current stats 44 51 55, it will reach the goal stats. - Skill Priority: you can choose in which order to raise the stats, e.g. lowest first, nearest to goal first, top->bottom, bottom->top, level-up evenly, etc. - Customized Stop Conditions: stop script when a certain condition is met, e.g. reached goal stats, killed X crabs, time passed, ran out of equipment, items, etc. - Simple (on user's side) inventory layout chooser consistent with all my scripts -> 1 button copies inventory layout and saves it - World hop support, with player count chooser -- World hop customization: allows you to choose which tile to hop worlds from -- Break tile chooser: allows you to choose which tile to break on, ~3 minutes before breaks trigger - 'Non-botting' mode (very popular): allows you to afk the script and technically not bot at all: the script will display jframe popups (and beep) when crabs are no longer aggressive which will prompt the user to manually refresh the crabs by walking up - Item looting, including rare drop table option - Potion support (all potion types) - Crab refreshing by walking out of the region Coming soon Anti-Crash detection (still need to pump out beta version) Gallery
    1 point
  7. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:
    1 point
  8. View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable Ξ»): Stop when Ξ» agility exp gained. Stop when agility level Ξ» reached. Stop when Ξ» magic exp gained. Stop when magic level Ξ» reached. Stop when Ξ» minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor βœ“ (Level 20) Al-Kharid βœ“ (Level 30) Varrock βœ“ (Level 40) Canifis βœ“ (Level 50) Falador βœ“ (Level 60) Seers' Village βœ“ (Level 70) Pollnivneach βœ“ (Level 80) Rellekka βœ“ (Level 90) Ardougne βœ“ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:
    1 point
  9. Mule Trader ~Introducing the easiest way to transfer items from a bot to a mule~ Added to OSRS Script Factory for FREE: YOU ONLY RUN THE SCRIPT ON THE BOT ACCOUNTS, NOT THE MULE! IN THE EXAMPLE, YOU WILL SEE THAT ONLY ONE OF THE CLIENTS HAS THE SCRIPT ACTUALLY RUNNING, THE OTHER IS ME PERSONALLY INTERACTING WITH IT, AS IF A PLAYER IS TRADING WITH ME INSTEAD OF MY BOTTED ACCOUNT. How does it work? The biggest pain in the butt is transferring all your botted items to your mule. It can get confusing, become a hassle, and take a little bit of time. With this script, it's as easy and entering the name you want to trade with, and what items you would like. This is such an easy way to do things because no one logs onto OSBot with their mules (hopefully), so you are able to remain on the RuneScape client while you transfer your stuff without going back to your bot while he trades you. You may also go ahead and start the Mule Trader script before your mule is even logged in! What will happen is that your bot wont trade your mule until he is visible, so he will basically be idle until your main mule is tradable, then he will approach the mule and trade him. Another cool feature about this script is that it will note all your items, ensuring it will be able to get everything! I absolutely LOVE this script because of how easy it is to transfer between accounts now! Have a long list of items you want to trade over for multiple accounts and don't want to keep retyping the items to trade? The GUI allows for copy and paste, so no need to keep retyping! Just write it down once on a notepad, and then copy and paste without a hassle! A save feature is on its way, so the copy and paste method is just temporary! Features: - Flawless state switching - Waits until your mule is in sight before attempting to trade - Notes all items before trading - Easy to use GUI - Supports transferring multiple items at once - If mule is not in sight, he will "sleep" until he is - You can either start script with items in inventory, or in bank
    1 point
  10. Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0;ο»Ώ (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...
    1 point
  11. So reset bot after an hour or two or just do a few hours per day? And thanks for the info!
    1 point
  12. I have warned both users of the dispute and will wait for their response as to what happened. @Greengo @Russian Guy How is it that an account gets banned under your service(s)? Are you running a joined service? @Jams Can you provide discord identification so I can see that you are indeed talking to both of these users? I also need to know how this service was done. Are they joined partners or who actually did the service? From these replies we can move forward. I would also like the full chatlogs showing the discord tag of who you are talking to please.
    1 point
  13. "Most "Antiban" is useless/fake and does nothing to even help prevent a bο»Ώan." I believe something such as a fatigue system could work if implemented correctly. I was just pointing out that MOST "antiban" features are useless and are often used to help sell a script. Simple things like checking quest points/checking woodcutting xp will not help to reduce bans.
    1 point
  14. I've tried the program, and it worked. I've compiled a jar file for the GitHub release section, so head over there to download the newest update
    1 point
  15. Need Karamja Easy Diary. Must stay lvl 3 without combat stats. ( Antique Lamp must remain ) So you'd probably have to recoil the Jogre, and bring some food from an alt account or something. How much? ETA?
    1 point
  16. Hey could i have a trial for this please?
    1 point
  17. Form Do you agree to the TOS? Yes What is your Discord? jochemrkc#3081 What is your partner's Discord? Codiene#7995 Trade type? mithril gloves package on tv (hes ip) (in 1 sitting) for 13.5m
    1 point
  18. Currently not that specific. It does switch combat styles such as you can switch every X levels gained but no task system. It also has pure mode which will swap between attack and strength. If you have any other questions let me know
    1 point
  19. That was also a joke, right?
    1 point
  20. I do stand-ups in pubs and sit-downs in forums
    1 point
  21. my account had the cheese in the invent a long with the 1st door key and food and thats was it.
    1 point
  22. I'll buy, 755k seems fair price
    1 point
  23. Any change to combine this patern recording with normal botting? This should have huge potential
    1 point
  24. Happy hard R Monday everyone! whatever that is...
    1 point
  25. Just a bit of feedback after testing the new quests! The dig site: One bot got stuck at the part where you have to find the ancient key thing, it talked to an npc, and then it stood in the exam centre. Manually getting the key seems to have fixed it and the script continued as normal Sea slug: One bot got stuck when needing to kick down the wall near the end of the quest. It kept walking near it but then not doing anything. Once I manually did it, the script continued Both on mirror mode so there could be that!
    1 point
  26. yeah I ended up with like 5 ropes and 3 tinderboxes.
    1 point
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  29. Nah I'm good. Why waste my time on people who don't believe me despite the evidence I've brought forward. Hell I bet even after those samples, those same people will still express concerns about my samples lol. I'm sure some people at least took something from this topic which is all I can hope for.
    1 point
  30. I would also like a trial cant figure out how to like this thread lol
    1 point
  31. How are you using 3 bots at once when greys are limited to 2 bots per client?
    1 point
  32. You've posted a problem but I don't see any solution. I want to test your proposed solution myself and see if what you're saying is true. But the only way to truly test your hypothesis is to run n=1000+ 500 with default and 500 with your proposed movements. Even 1000 bots might not be large enough of a sample size.
    1 point
  33. 1 point
  34. Welcome dude, Enjoy your stay here
    1 point
  35. Yes, agree on manko. This could be something that you just found on forums Further more, no info on support, if its yours and gets patched will there be any fixes?
    1 point
  36. Hi, is this still available?
    1 point
  37. Good to hear, I'm glad I waited and didnt make something worse. Enjoy
    1 point
  38. 1 point
  39. I believe you can, but it will probably be quite hard to get those few clients etc etc
    1 point
  40. My fav kind of cat. Fluffy as fuck
    1 point
  41. I'll think of some way to make it keep gear between quests, will be doing some small improvements after I release the next batch of quests
    1 point
  42. So how it lags when 12 runs on one instance, but 20 on 4 runs with zero lag?
    1 point
  43. Same reason people bot, they are lazy. Unless you're interested try not posting next time. Thanks!
    1 point
  44. Just wanna stick my nose in and point out that this is on a public forum
    0 points
  45. Hard to test at scale when you're gray ? Correlation doesn't imply causation blah blah blah small scale tests mean nothing.
    0 points
  46. The discussion about what happens to the mouse data thats being sent to the server, is something that has been going on for years. In the end, everyone is just guessing
    0 points
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