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Showing content with the highest reputation on 09/30/13 in all areas

  1. Dear community, I'm glad to announce that OSBot BETA v1.7.51 has been released. In this release the main focus has been random events. Not every event has received an update as I did not have the luck to encounter them nor got offered any accounts for these. In this release the following random events received an update: Miles, Giles and Niles: was working most of the time but some side case bugs were fixed and should no longer cause trouble Experience rewards: in the case you have an item selected it will make sure it is deselected first, also some minor changes that Jagex made are accounted for now Strange box: there was an issue where the strange box could cause the handler to keep throwing exception and not handling those well, resulting in never logging out neither solving the boxes, this has been resolved Strange plant: the run away from combat solver has been adjusted to not trigger on non aggressive plants, this must have slipped in at some point but was never intended to do so. Will pick the fruit correctly again. Molly: was working most of the times, although has received some changes when it comes to handling the door, however I'll need more accounts to do more testing on the result Frog cave: seems to only not work in some weird side case, I've made some changes that will hopefully make those side case fails vanish Drill demon: will no longer falsely trigger in highly populated area's like w1 Varrock and finish properly. Also some changes were made how it handles the exercises Download can be found here: http://osbot.org Sincerely, OSBot.org
    4 points
  2. 4 points
  3. lool, ill but them for 2m ahha hilarious made me giggle, thought you were gonna add "but when i sobered up..."
    2 points
  4. Dear community, I want to give you an idea where OSBot 2 is at. First of all I want to let you know that OSBot 2 is rewritten from the ground up to tackle some problems that you as a community pointed out. Things like CPU usage increasing over time in a scale of hours, something that never was a huge problem to most users but could be annoying for some. Besides that, increased overall performance is something everyone always likes to see. By writing an entire new core and taking time to do so, the client will score better at those points. At the moment, there is an abstract core written which is extendable for the most part to write implementations of other server revisions, such as RS3. Whether we will do so or not doesn't matter, it will be reusable. The entire GUI of the current OSBot was written using Swing. For OSBot 2 we are using JavaFX. JavaFX might not be as developed in certain areas as Swing, however those area's won't affect us. Besides that, JavaFX performs faster and gives more reliable output when it comes to exceptions. Not to mention, I personally and many others agree, I think that the look and feel of JavaFX is far better and promising than Swing. At the moment, a lot of the main GUI features are done. The client loads the applet, injects the client, hacks the canvas and such. So from here on, our first focus will be towards designing and organizing the new API. The API will have the same features as seen in the current OSBot and those features will be ported over. This is not a very hard job, most of it will just be refactoring. Other new features will remain secret and will be revealed as progress proceeds. Besides the API, which its functions will not have to be rewritten, we are planning and thinking about a second scripting engine. The current scripting engine is completely sequential in a blocking fashion. The new scripting engine, don't worry the old one won't disappear, we want to give a fully event driven asynchronous environment where you will dispatch tasks based on events and have control over the queue by using policies for tasks. We are looking forward writing this as Laz and I love writing new and fancy stuff. There are many other things that need to be done for OSBot 2, but the above is the majority. We can't give you an ETA, we don't want to stress any deadlines and instead focus on its quality. Laz has done a great job on it so far and now I'm joining him in this battle progress will speed up. I hope you had a fun read, Sincerely, OSBot.org
    1 point
  5. Glad to see a focus on random events. Jagex is known to collect extensive data on random events and use them to determine if a player is botting. In order to keep the community safe randoms that work efficiently and are completed as a human would complete them are essential.
    1 point
  6. 1 point
  7. [spoiler ]example If you have further questions shoot me a PM.
    1 point
  8. Overall thank you guys! ;) I might actually attend SOTW,and also is this better for the text?
    1 point
  9. ya bby hit me up sumtime im confused u just called me single now im ******** wtf is next
    1 point
  10. It was debot. His honestly still being a *ick around the forums? He needs to grow up so much his wasting finger fat daily here not enough
    1 point
  11. I could afford to do it and it would be fast but I really enjoy being a level 3.
    1 point
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