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Anuzolo

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  1. Anuzolo

    OSBot 1.8.1-6

    Just found out, that Mod Mat K stated that even if we are playing legit on a botting client, they can detect it. Might be a bad time to be trying to get some mad gains without sitting in front of the pc
  2. Anuzolo

    OSBot 1.8.1-6

    Ah thanks mate. Same here, but think it may have been a delayed ban.
  3. Anuzolo

    OSBot 1.8.1-6

    I'm not sure if I'm just tripping absolute nuts or not, but did I read somewhere that if we update java, the client won't run?
  4. I'm against it as well, for the following reasons. People are on here to gain an unfair advantage within the Runescape game. This site already offers support for aspiring scripters, and all that they would need to do is take it upon themselves to dive a bit deeper into what it is that they're coding to be able to gain access to someone's account. If we supply all of the answers in one place, then it's going to spiral out of control, people accounts within this community would begin getting targeted (as if they aren't enough already due to huge amounts of gold or items contained within these accounts) but people would have more of a means to be able to gain this access, all within a certain thread in the same forum. I do understand that it is about awareness and preventative measures, however alot of people will abuse the information that they are seeing, or at least try to. I think it should remain a sole botting community, if it goes further then the potential for everyone to start tearing the community apart from the inside will increase.
  5. Hey guys, just thought I'd make a post in here to see what you guys have to offer for me. I'm going to be making a low level hunting script to catch birds like the Chrimson Swift etc. My intention is to make the script as text based as possible, rather then using ID's, so it wouldn't need much updating. Basically my thoughts on where to start would be to setup a hunting "zone" class, so that I can add different variables at a later date when I move onto higher leveled Hunting. I know that this is co-ord based, but how would I go about making a radius around where the player starts, as to limit how far he can travel or where he will lay the traps? My next step would be to actually lay the traps and find a way to code in detection for when the trap fails. Then obviously, support for when the trap has successfully caught something. Lastly dropping the unnecessary or unwanted items, maybe adding optional bone burying too. In my head, I've listed 4 different Superclasses, 2 of which will need subclasses. To kick things off, can anyone point me in the right direction?
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