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Bewood

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  1. Can I have a free trial please?
  2. Are you making sure to tick 'Use Food' and selecting Lobsters on the drop down list? And have you accidentally moved the slider on when it should eat? Silly question but you never know.
  3. Another bug for you. If you select Ranged Potion with a quantity more than 1 with only one left in the bank, it will continuously pull out the only ranged potion in your bank, and then bank the inventory. Leading to an infinite loop. Also, it has not logged under the belief it has been lost. So no bugs on that
  4. Also Apa, it's not walking far enough to reset the aggro on the crabs. I just watched it run away 5 times and it wasn't doing it properly. Idk if it's because I selected range potions, but something is wrong. If you had it run east to the cave, it will reset there too. Not sure how much of a rework that would be.
  5. Yeah it seems there needs to be a line added to check when your ranged level has returned to either normal, or 2-3 levels higher than normal. Also, it had no problem on my end withdrawing the potion from the bank but of course what Dibben is saying is a big deal. Anyway you can't get rid of the Advert. We tried to suggest it be moved off the game screen but the Developers/Administrators are adamant about it staying there. It's really obnoxious but they're unwilling to change it.
  6. Yep. 5 hours I'll begin testing so you'll have an answer a couple hours after.
  7. I just wrapped up another huge session, 16+ hours again. With no flaws, might I add. When I run it again, I'll use ranged potions and see how it goes. I didn't see this message last night.
  8. Much appreciated! By the way, I've seen my client run into this a couple times: [INFO][Bot #1][10/25 06:25:10 AM]: Started random solver : Welcome Screen [INFO][Bot #1][10/25 06:25:11 AM]: Random solver exited : Welcome Screen [WARN][Bot #1][10/25 06:35:14 AM]: Event executor is taking too long to suspend; terminating now... [INFO][Bot #1][10/25 06:35:14 AM]: Started random solver : Dismiss Random [INFO][Bot #1][10/25 06:35:20 AM]: Solved Genie dismissal random. [INFO][Bot #1][10/25 06:35:20 AM]: Random solver exited : Dismiss Random [ERROR][Bot #1][10/25 06:35:20 AM]: Error drawing canvas! java.util.ConcurrentModificationException at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(Unknown Source) at java.util.LinkedHashMap$KeyIterator.next(Unknown Source) at org.osbot.rs07.canvas.WrappedCanvas.drawScreen(wk:110) at org.osbot.rs07.canvas.WrappedCanvas.getGraphics(wk:219) at client.d(client.java:1207) at es.op(es.java:235) at es.run(es.java:186) at java.lang.Thread.run(Unknown Source) Not sure if you're aware, but there you go.
  9. This this this. Okay, if I can vent, I'll just get it out: It covers my minimap. When I login to a new world while botting, it is very useful for me to see what exactly is going on in the surroundings. Since I don't want to interfere with my script, my interaction with the game is disabled and thus I use the minimap for a quick assessment of players, items on the ground, etc. It covers the health and prayer. I know you're well aware, but to be able to check these things quickly and immediately are fundamental features of the new orbs in the game and as such, are essential to the mindful botter. It covers nearly 1/3 of my clickable screen, including the minimap. I just took over control of my bot to fight someone for my spot in this world, and had to change the angle so many times just to be able to move a few steps. Which previously, was not an issue. Bank tabs are impacted, however I don't know how greatly but considering it will cover a good deal of the bank even when scrolling, it's a problem there as well. Also, I don't think moving it around will necessarily fix the issue. I think the best option, if you can't move it off the screen entirely, is where the PM's show up and that would also cover the top of the inventory. However, this will also impact those players who choose to play with Private Chat split. And if they don't split it, their paint could be potentially covering their chat. If consulting the advertisement space consumers is a possibility, which I imagine it is, you should discuss this. As well as the other Devs. I don't see how moving it out of the way, to the sides or bottom/top would impact their traffic. The only way that it is increased right now, is through misclicking/it's intrusion. It's size and flashy effects are enough to draw attention to it, no matter where you put it. Alek I respect your work and the other Devs as well, but I think these couple posts aren't the last. I NEVER post on forums anymore and I hardly have any attachment to the community aside from a few Devs for certain scripts I use. But I did come for this and I would imagine, and hope, others will too. Good luck! I'll let my 2 cents on this rest at this post. Edit: Also, could you not just extend the canvas by the Height Dimension of the advert, and place it below the client in the extra blank space that would be provided from the canvas? That sounds like an easier fix than modifying the GUI, or would that be equal work because of extending the canvas size? Double Edit: It also covers the screenshot button haha.
  10. I would still hope that a conversation on moving it off the game screen could be had. But if this is the only option besides nothing, I would accept it. It still scares me to not be able to see my health. Also it hides the bank tabs, which I guess you could switch in 5 seconds? If not just hide it again? /end reach for moving off game screen Anyway it goes, I'll support the client and the Dev's. Just am hoping for the most ease of use one could need.
  11. Just did. You deserve every purchase. If you could please implement a couple things, I think it would improve greatly: Allow us to select a Range potion from the potion list, at this point I believe it only supports Attack/Strength/Combat? If I have misread, feel free to correct. Allow us to change the settings we have used in the initial GUI while already running the script. If at all possible. Regardless, phenomenal script. Well done. Edit: P.S. I'll post more things I find to be helpful, from the user's side, when they come to mind.
  12. Ran this script for 16 hours flawlessly, forgot to save screenshot but this script is nice. I had breaks enabled and I would increase their duration and lower the average interval of breaks as time went on. Thanks Apa, quality right here.
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