Jump to content

Haridos

Members
  • Posts

    121
  • Joined

  • Last visited

  • Feedback

    0%

Profile Information

  • Gender
    Male

Recent Profile Visitors

1097 profile views

Haridos's Achievements

Steel Poster

Steel Poster (4/10)

17

Reputation

  1. avi ain't me fam

  2. Hey you should eat more and do chest exercises

  3. No you have to jailbreak your device to install java
  4. Do you have any clue what you're talking about? Opening and closing a MySQL connection for each statement is a bad idea, as this will cause a massive bottleneck in your application. Reusing connections is fine and is what the SQL library in java was designed for.
  5. I've never used connection pooling with any of my programs and never had any problems with MySQL. I used to run an RSPS that was fairly big, maxed 750 players and I used MySQL for nearly everything. As long as you reuse prepared statements and use batched statements where possible you should be fine on terms of performance. If you're worried about performance issues caused by connecting to a database then do all database I/O away from the main thread, you could use Callable<T> or RunnableFuture<T> to return ResultSets, both found in the java.util.concurrency package.
  6. Gson has something called a FieldNamingStrategy, you can use this to rename fields from the zybez api to your own api
  7. Did you own the server, 'Runecore'? Yup.
  8. Can't really call it OSBot Autotalker when it isn't even official.
  9. I don't like it, everything is inconsistent, the homepage is one theme, the forum is another and the bot is another!
  10. Haridos

    PID in duel arena

    Lol are you seriously that retarded? I'm pretty sure Maxi know's ALOT more than you do about the RuneScape protocol. Your 'PID' theory is completely wrong, why would you base the index on the players ip address? If you have the index of 1 you're going to be processed before index 2 obviously. So player in spot 1 will have its combat actions processed first, queuing damage onto lets say for this arguement, the player in index 2. When player 2 is processed (after player 1), the game engine processes its queued hits, which player 1 dealt IN THE SAME CYCLE. If player 2 deals damage on player 1 the damage will be displayed in the NEXT CYCLE. Why? Because player 1 has already been processed, no player is processed twice in the same cycle. Please learn the game mechanics before trying to talk down to somebody like Maxi who obviously has more experience in the RS scene than yourself.
  11. When are you fixing the client so we can actually develop scripts?
×
×
  • Create New...